*HELP* R/W flicker and burn

by coasttrax on 12 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

Alot of burn alittle flicker and what do we get?

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,643 times.

Mana Curve

Mana Symbol Occurrence

2000290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for *HELP* R/W flicker and burn

A hanky deck with a bad curve?
The problem with this is what do. You want to flicker? Angel of serenity is the only card that's worth the effort flickering vexing just gives a choice cloudshidt on cathedral santicfer is a waste of a card same on the knight
This deck would have to undergo extreme changes to make it a flicker deck including probably adding green

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Posted 12 October 2012 at 18:17

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So, suggestions are helpful not just criticism. Also, 6 life for 3 cmc plus a blocker usually isnt a bad thing. As far as vexing goes i just got done with a game that at turn 2 opp. was already -8. into a turn 3 6 life and a blocker so 26 to 12 turn 3. I want to make the deck better. But your suggestion was pretty much useless.

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Posted 12 October 2012 at 19:16

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The problem with 6 life your two mana is you spent 2 cards most people go green white for flicker because you get the flicker thragtusk and armada wurm you can still angel and if you go into naya you can flicker huntsmasters but in red white I'm saying that the resources your investing in flickering arnt worth the result
I try to say something helpful but I'm not sure your goal can be achieved in your colors best of luck thou

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Posted 12 October 2012 at 19:56

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I understand that R/W is hard to flicker i already have a G/W flicker with thragtusk and armada wurm thats mainly why i posted this deck for something new like you said the colors arent easy to work with. My thing is i want to try something new. Whats the point in deck building if you just build the same deck (mostly) as everyone else. I play on cockatrice quite often and i would say 80% of the decks i play in standard is zombies and G/W flicker. the other 20% is mostly U/R izzet

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Posted 12 October 2012 at 20:58

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Fair enough point all of my decks home brewed I built jund before it exploded everywhere and home brewing alot of decks let me branch out sometimes but occasionally there's not enough support to really make it work at all and I don't know of cards in red that have beastly enter the battle field abilities you could blur flicker with snapcaster reusing all kinds if tempo spells but I don't know if you can flicker red semi competitively

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Posted 12 October 2012 at 21:34

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wow nice deck its not the best deck but its good

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Posted 12 October 2012 at 21:40

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Lol unfortunate it went mainstream
This is blue green delver deck that wins kind of an infect way
http://www.mtgvault.com/ViewDeck.aspx?DeckID=392770
Swing no block pump pump pump

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Posted 12 October 2012 at 21:50

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Okay so I've been playing this deck today. It's actually doing quite well flicker is more or less keeping my creatures alive. While I burn the hell out of them

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Posted 13 October 2012 at 23:58

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Okay so I've been playing this deck today. It's actually doing quite well flicker is more or less keeping my creatures alive. While I burn the hell out of them

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Posted 14 October 2012 at 01:27

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