Fast Infect

by Cobra7704 on 23 April 2012

Main Deck (65 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

super quick game win,
awesome fast infect,
open to suggestions...

Deck Tags

  • Theme

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 3,126 times.

Mana Curve

Mana Symbol Occurrence

0160024

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fast Infect

You could use Spectral Flight instead of Flight, it gives them and +2/+2 and flying

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Posted 23 April 2012 at 17:23

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Yes. that makes the deck even better! thanks for the tip!

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Posted 25 April 2012 at 16:53

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seems legit, cheap too. should actually make this and tell us how it works. check out my blue black mill http://www.mtgvault.com/ViewDeck.aspx?DeckID=325938

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Posted 23 April 2012 at 18:49

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Will do...I will totally check out your mill deck!

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Posted 25 April 2012 at 16:56

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had a friend who built a deck similar to this. mopped the floor with people. He ran it with 2 gigantomancers, and a few greenweaver druids to get them out.

I like the spinebiters you have in here. Have you seen them be very effective?

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Posted 23 April 2012 at 19:05

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Yes. the spinebiter is very effective, you beef it up with savage silhouette, and even if they constantly are burning or axing it, you just regenerate! The assigning damage as if it weren't blocked is the key to it being successful.

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Posted 25 April 2012 at 16:58

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Made some changes. Tell me if they are any good.

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Posted 25 April 2012 at 17:00

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not bad so far. I think perhaps the hex parasite isn't super effective. (I could be wrong here.) um, and I think that another drake would be good too.

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Posted 26 April 2012 at 02:12

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love the swarmlord though.

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Posted 26 April 2012 at 02:13

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Hex Parasite was useless, and I decided that infect with first strike is always better...

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Posted 27 April 2012 at 17:05

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mucho nice. :)

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Posted 27 April 2012 at 23:12

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I think you should maybe add some mutagenic growths. Though it is 1 for +2 +2 if you attack with infect they decide not to block one of your lower P/T infect creatures, slapping on a mutagenic growth for 2 life is so worth it. It will surprise them a lot since you had no mana. Paying damage for effectively 4 damage, since you only need 10 poison counters to win, is a pretty good tradeoff in my opinion. Also there is one enchantment for 5, 2 blue 3 colorless, I forget what it is called, but it says "Whenever you cast a spell, proliferate. Pretty awesome eh? Don't forget to check out my decks if you can
http://www.mtgvault.com/Profile.aspx?UserID=92632

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Posted 28 April 2012 at 02:15

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Inexorable tide is the name of that enchantment. But the question is what would you take out for it, and the mutagenic growth?

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Posted 28 April 2012 at 18:07

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I would take out an increasing savagery or 2, as the regen is great, but a lot of your stuff is gonna be unblockable inherently or with artful dodge, and one already has regen

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Posted 29 April 2012 at 03:33

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Made some changes, tell me if you like them, or if they made it worse......

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Posted 30 April 2012 at 17:45

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