Jace's Spellbook

by Commissar_jedi on 20 September 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (6)

Instants (2)


Planeswalkers (1)


Enchantments (4)

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Deck Description

Okay, so I finally did my homework. After spending a whole day reading about other control decks and how they work. (Not to mention a pretty penny) This is what i came up with. Being a person that normally plays Creature/Tribal mono White or Green, I still don't feel comfortable with so few creatures.

Deck Tags

  • Control

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 3,303 times.

Mana Curve

Mana Symbol Occurrence

2233000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Jace's Spellbook

Since you play control double colour, I would change the cancels for mana leaks because it's faster to get active, otherwise good deck, 8.2*

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Posted 20 September 2010 at 05:29

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Good point! Samething Azael said. I'll make the change kind slower getting the two (U) with two colors.

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Posted 24 September 2010 at 00:07

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this is a good deck, but in my opinion, you have to lower your mana curve, and your first few turns you have nothing to do but counter spells.... making this deck not so efficient...

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Posted 20 September 2010 at 05:41

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Pretty much what Ouriel said. One of the key points to a Control deck is the ease of summoning and use, so you would normally have lower cost cards to be able to counteract anything your opponent tries to field. For example spellwise, Cancel costs 1UU. Now, in a monocolor blue deck, this is fine, since the only color of mana you'll be seeing is U. But, in a dual-color deck, that extra U is going to hold you down and make casting that much slower.

Creaturewise, you're kind of... Big. Now the Titan makes perfect sense to have in there as a tapping aid, But Iona will just tie up waaaaaay too much mana to play. Much better to have some small, defensive creatures that can run in a pinch and won't die to medium damage (medium being 3+). Walls usually run in a control deck rather well, and since you're running the two control colors I love, I can actually suggest some effective blockers. Wall of Denial, Wall of Frost, Wall of Omens, Guard Gomazoa to name a few. Basically, any creature that can block well and has an aftereffect that has a controlling nature to it is a great addition.

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Posted 20 September 2010 at 08:19

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Oh, and if you really want to see your opponents get red in the face, put in some Leylines of Anticipation. Nothing annoys them more when you start playing cards on their turn to block their attacks and destroy their creatures.

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Posted 20 September 2010 at 08:21

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So, if I take out some of the Big Creatures what is my alternate mean of winning? The Big creatures serve a duel purpose. Their effects, and when it comes down to it, attack! The way I understand is every good deck should have more than one strategy. How should I change this and keep a backup plan?

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Posted 24 September 2010 at 00:04

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