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Mardu Pyromancer deck utilizing Soulfire Grand Master. Removal is altered a little to provide more coherence with Soulfire. Painful Truths is used over faithless Looting to provide good card advantage and a way to use the lifegain from Soulfire.
Plays similar to a regular Mardu Pyromancer deck; play Pyromancer and make tokens while grinding out your opponent. This version using Soulfire Grandmaster is mostly damage based removal, which changes the flow a little. Making it to turn 5 is a big deal to this deck. If you have a Soulfire Grand Master on board at turn 5 with 5 lands, you can activate and lightning bolt or path. Another often play I use is turn 5 Play Soulfire and then Anger of the Gods and gain a lot of life. Even a turn 2 Soulfire into a turn 3 bolt or roast can fuel your Painful Truths allowing you to 1 for 1 your opponent several times and then gain a massive card advantage. Often you can afford to pay for back to back truths with an unchecked Grand Master. The rest of the deck is more or less the same Mardu Pyromancer with no Blood Moon (too broke for em lol).
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NOTE: Set by owner when deck was made.