50 Lands!

by ControlMTG on 19 March 2011

Main Deck (60 cards)

Sideboard (2 cards)

Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

In a 60 cards deck. 50 lands!

Deck Tags

  • Fun

Deck at a Glance

Social Stats

26
Likes

This deck has been viewed 3,308 times.

Mana Curve

Mana Symbol Occurrence

20004

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 50 Lands!

Beat face w/ man lands. Creepy Tar Pit (see what I did there? :D) is pretty much a Phantom Warrior w/ Distortion Strike on it. Or some such nonsense. Looks fun.

0
Posted 19 March 2011 at 12:34

Permalink

Amulet of Vigor so everything comes into play untapped!

0
Posted 19 March 2011 at 12:36

Permalink

Oh thanks but im not feel its need to come untapped. Shall just think about it

0
Posted 19 March 2011 at 13:10

Permalink

What's your counter to Armageddon or Ajani Vengeant?

0
Posted 19 March 2011 at 13:25

Permalink

I play standard. THATS my answar

0
Posted 19 March 2011 at 13:29

Permalink

I didnt notice that at first. Pretty solid then. Ever consider Liege of the TAngle? I know its costly, but it makes all of your lands 8/8s and they still maintain their "morphing" ability stuff

0
Posted 19 March 2011 at 19:57

Permalink

why not play oracle of mul daya? it's effect is cumulative so you can play more than 1 land per turn

0
Posted 19 March 2011 at 13:38

Permalink

yeah this deck without oracle of mul daya would be crazy slow. But with it??? It's fast as hell because it doesn't even need to be a basic land

0
Posted 21 March 2011 at 17:11

Permalink

I do think Amulet of Vigor would help you, a lot. Oracle sounds good, for sure.

Those two combined would throttle up your deck a whole lot,

0
Posted 19 March 2011 at 13:44

Permalink

Okay thanks, i do it

0
Posted 19 March 2011 at 13:52

Permalink

its a crazy idea ill give u that and looks like a lot of fun. it would b cool to add momolimo at least one hed b a 56/56 thats pretty cool for only costing 7 but it goes against ur decks combo, nicely done

0
Posted 19 March 2011 at 15:34

Permalink

and also can u check this deck out maybe yall can help me fix it
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=161915

the basic idea is u sac one of ur creatures to bring out one of the decks big guns

0
Posted 19 March 2011 at 15:41

Permalink

I play standard so i cant not use molimo. Thank

0
Posted 19 March 2011 at 15:43

Permalink

im just saying it would have been cool i know u couldnt have used him

0
Posted 19 March 2011 at 16:28

Permalink

Yes i know thank thats cool

0
Posted 19 March 2011 at 16:48

Permalink

Maybe play 64 cards and add 4 overgrown battlement

0
Posted 20 March 2011 at 02:40

Permalink

O.o wut?!?!?

0
Posted 25 March 2011 at 00:04

Permalink

Maybe, i have thinkabout but not sure

0
Posted 20 March 2011 at 02:41

Permalink

Can the lands still be used to animate, when they 8/8's? I mean if i use liege og the tangle to do them 8/8. Please answer me spippy

0
Posted 20 March 2011 at 02:47

Permalink

Animating a land overrights their previous P/T. So if you animate a tar pits it is a 3/2.

Looks like fun, the only problem being it's very very slow. There actually is a very powerful competitive legacy deck that runs ~36 lands, its on the third page of my decks, check it out!

0
Posted 20 March 2011 at 08:01

Permalink

Are you sure it overwrites? Because it simply says to treat those lands as 8/8 creatures as long as they have a counter on them. Honestly Im not sure what happens =/

0
Posted 20 March 2011 at 19:44

Permalink

The manlands read ". . . becomes a [x] / [y] until the end of the turn." Which means even if it was an 8/8 to begin with, it's power and toughness would be replaced by [x] / [y]. Avenger of Zendikar would be much more effective than Liege of the Tangle.

0
Posted 21 March 2011 at 08:56

Permalink

Im thinking about putting in 4 birds or 4 everflowing or 4 overgrown, and so go down to 52 lands?

0
Posted 20 March 2011 at 10:22

Permalink

I cant find you deck, please give me the deck link

0
Posted 20 March 2011 at 11:48

Permalink

cool deck, does it actually win?
you could add in explore for getting out lands quicker
garruk could be usefull to since he could help ramp or use his untap to pretty much give them vigilance

0
Posted 20 March 2011 at 12:21

Permalink

Yes but im will have so much lands i counld have

0
Posted 20 March 2011 at 12:47

Permalink

I think you just shall have 48 lands, and so add 4 explore

0
Posted 20 March 2011 at 13:59

Permalink

amulet of vigor and add inkmoth nexus

0
Posted 20 March 2011 at 14:26

Permalink

Why inkmoth? Maybe i attack 2 times with it. Thats not good

0
Posted 20 March 2011 at 14:31

Permalink

I agree with the 4 explore. Maybe add adventuring gear. Or one stompy creature with landfall.

0
Posted 20 March 2011 at 14:42

Permalink

roil elemental would be hilarious in this deck.

0
Posted 20 March 2011 at 14:50

Permalink

so would Terra Etternal

0
Posted 20 March 2011 at 14:52

Permalink

Terra etternal. Perfect thank! Shall i take lands out or another cards

0
Posted 20 March 2011 at 14:54

Permalink

Maybe try Mystifying Maze for a slight amount of control over attacking creatures?

0
Posted 20 March 2011 at 19:36

Permalink

4x Exploration and 4x Life from the Loam, also run a pair of Terra Eternal.

0
Posted 20 March 2011 at 19:58

Permalink

Oh, and replace Everflowing Chalice with Training Grounds.

0
Posted 20 March 2011 at 20:00

Permalink

I really truthfully think this is the sort of thing WoTC wanted to see when they did the Zendikar block. Good on you.



Check out my deck and leave a comment! :D
http://www.mtgvault.com/ViewDeck.aspx?DeckID=154354

0
Posted 20 March 2011 at 20:30

Permalink

wow tis is a really ingenious and cool deck could add adventuring gear actually nah your deck is good how it is.

0
Posted 20 March 2011 at 21:37

Permalink

One quistion. Why training grounds? And i play standard

0
Posted 21 March 2011 at 01:02

Permalink

Sorry, I didn't notice it was standard until after I posted.

Training Grounds was a flop idea. I was either thinking it read ". . . of permanents. . ." or forgot that the manlands weren't creatures until after their activation cost was paid, thus making it irrelevant.

Still, if you ever take this out of standard, Exploration and Life From The Loam would be absolutely sick! :P Sorry I don't have any relevant comments for standard, though.

0
Posted 21 March 2011 at 08:54

Permalink

On second thought, I do have relevant advice for standard :P Avenger of Zendikar!! Only inherent problem to manland decks is using your creature pool to cast spells or activate eot creatures. Avenger has a lot of landfall to take advantage of, and will provide a solid creature pool that otherwise does not require activation costs to be effective.

Likewise, Scute Mob, Dragonmaster Outcast, Primeval Titan (as suggested below) would all find a place in here as well. Perhaps as one-of's or two-of's?

0
Posted 21 March 2011 at 09:01

Permalink

i'm surprised of the lack of primeval titans here....

0
Posted 21 March 2011 at 07:06

Permalink

I love silly decks like this :>

Maybe you could help me with my Uw Architect deck?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163412
Thanks

0
Posted 21 March 2011 at 09:13

Permalink

LOL, awesome deck, this made my whole day

0
Posted 21 March 2011 at 09:30

Permalink

what about a couple of Rampaging Baloths or any of the big landfall cards?

and why the 4 Everflowing Chalice??

0
Posted 21 March 2011 at 12:25

Permalink

The everflowing chalice is for mana to animate the lands faster. But im thinking about putting in birds instead

0
Posted 22 March 2011 at 01:07

Permalink

amulet of vigor??? where is it???
check out my decks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163025
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163053
http://www.mtgvault.com/ViewDeck.aspx?DeckID=163161

0
Posted 21 March 2011 at 17:25

Permalink

Fastbond+Grazing Gladeheart+Oracle of Mul Daya=As many lands played in one turn as you want as long as there is one on top of your library. Also, if you use Oboro, Palace in the clouds, You can get infinite life. I agree, you should have Amulet of Vigor in this deck.

0
Posted 22 March 2011 at 09:38

Permalink

Forget the Chalices.. something to speed this up, Explore maybe? Garruk..

Definitely Explores. And I agree with the Amulets of Vigor as well.

Drop the Chalices and 2 lands for 4 Explores and a couple Amulets

0
Posted 22 March 2011 at 18:19

Permalink

Rude Awakening could be an awesome end-of-game move.

0
Posted 22 March 2011 at 19:37

Permalink

4x Eplore. Way way amazing in a deck like this. Turn 3 Oracle? Yes please! Oh, and it draws you into more well... land! :)

0
Posted 22 March 2011 at 20:07

Permalink

Please tell me your favorite flavor card: http://www.mtgvault.com/ViewDeck.aspx?DeckID=164531

0
Posted 23 March 2011 at 19:28

Permalink

add walking atles

0
Posted 23 March 2011 at 21:38

Permalink

man, 50 lands? U crazy?
Scouting trek and clear the land!

0
Posted 24 March 2011 at 06:50

Permalink

And sure, amulet of vigor, like crazyman said

0
Posted 24 March 2011 at 06:51

Permalink

So, you want to use land cards. That's great. But in this case, the everflowing chalice does nothing because you have all of six cards that actually cost mana. And the likelihood of you even drawing them is very small. I pretty much guarantee that by the time you can play the oracle of mul daya then you'll have the mana already to be able to play it.

Other than that....I dunno. Valakut, and Prismatic Omen? Scapeshift is a ridiculously easy card to build around.

0
Posted 24 March 2011 at 16:42

Permalink

This is great :) I'd like to play that just to see my opponents face when they get stomped by land xD haha!

0
Posted 25 March 2011 at 09:01

Permalink