Allies

by Corfold on 30 June 2016

Main Deck (60 cards)

Sideboard (98 cards)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

The full power of the deck lies in the fact that you can use any color combination you like. Choose Two Colors and take the respected color cards and turn them into a deck. (Yep lengthy, pain in the neck but worth it) Each color has its strength's and when combined with another you can find many combos and strategies.

I have not tried all combinations myself each combination has it's Ups and Downs.

GENERAL STYLE: (Small overview on each of the colors)

Black: Control Life and Death, With small creatures that slowly gain power as more allies hit the field, keep foes at bay with life draining spells and keep your creatures alive with Return from Graveyard spells. Make a dead foe an alive Friend using Agadeem Occultist's ability. Laugh to yourself as Hagra slowly drains your opponent's life, then quickly sucks it when more allies are on the field. Too many of your creatures in your graveyard? Living Death will bring them back and with great power.

Blue: Knoweldge is power they say, Blue lets you quickly go through your library to get the right card. Gather your allies and use Halimar Excavator to quickly burn away the opponent's Library.

Green: Nature is a beautiful thing and a strong power. Quickly gain mana to send forth your allies then boost their power further to overthrow your enemy.

Red: Candle that burn's the brightest is probably going to start a fire...Dish out damage quickly with your spells and utilize tricky allies to keep the field clean, more allies means more power make it count with Kazuul Warlord as soon as possible.

White: I...got nothing fancy to say about white...Defense is the best offense? Most of the allies have high toughness. If your lucky Isochron Scepter and Holy Day is a beautiful combo.

BEST COMBOS: (The ones I play the most)

Black and Blue: Nothing but Chaos!
This is by far my stronger Combo (in my opinion) I have put more time and thinking into how to make this combo work. I have Three Goals one of which must work, 1. Mill my opponent to Death (if no living death) 2. Drain their health (this uses Hagra and Jwari again if no living death or they kill off Halimar and his possible Jwari backers) 3. Living Death. Goal 3 is by far the one I aim to use, my ultimate goal. JUST IN CASE I don't try to Rely on it, If living death is not in my opening hand I simply say forget it focus on 1 or 2. Otherwise I start using Halimar to Mill myself, Drain away the library to almost nothing and use whatever allies I can get to defend against my opponent's creatures. Once I like how big my graveyard is I use Living Death to put away my opponent's field and Bring in the big guns...All the allies hit the field their abilities activate and I have powerful Creatures right off the bat, the opponent mills their library to nothing and their life is drained to the negatives.

Red and Green: See that Creature...he is big...see his buddy...also big...imma poke you now.
This is the Strongest deck if you were going with Creatures. Red deals the damage and Green brings in the mana, for the spells to make more beefy creature, to let up on the attack to help boost Beastmaster Ascension and make even the weakest of allies decent fighters. Scrapper and Pyromancer will help control the opponent's field.

Deck Tags

  • Ally

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0212800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Allies

Any opinion's?

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Posted 01 July 2016 at 01:13

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