f

by Corrupt on 25 July 2008

Main Deck (60 cards)

Sideboard (13 cards)

Instants (4)


Artifacts (8)

Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

f

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,300 times.

Mana Curve

Mana Symbol Occurrence

000390

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for f

I have tryed it twice at tournaments and it does well
But any opinions are great

0
Posted 25 July 2008 at 07:27

Permalink

Just in case you can't outlast them, vexing shusher in the sideboard is a good plan.

0
Posted 25 July 2008 at 13:53

Permalink

Thorns of Amethyst and Spheres of Resistance. Also, check the deck I posted: Workshop Aggro.

0
Posted 25 July 2008 at 14:30

Permalink

vexing shusher is a little slow for a 1.5 tournament

0
Posted 26 July 2008 at 08:08

Permalink

What are you talking about?? Vexing shuster, SLOW for 1.5? For shame. 2 mana, not counterable, I'd like to see your version of a fast red anti-counter. Plus, it's good in the sideboard, not maindeck, simply because it's kind of useless

0
Posted 27 July 2008 at 00:33

Permalink

my only point is that by the time i can drop it they have already countered what i need to play with force or daze, and if i did run it mainboard i have much more important turn one plays then to drop shusher

0
Posted 27 July 2008 at 02:18

Permalink

if you get caught up against a counterspell deck then I doubt there will be much more important things to drop than an anticounter like shusher. But it is your deck and if you want to be taken down by a good ol' counterspell deck then be my guest. And when going up against a counterspell deck you have to be very careful about what you play when, so if you get your important stuff countered that's your own fault. My suggestion is sideboard, that's all, take it or leave it, that's my advice.

0
Posted 28 July 2008 at 23:07

Permalink

You still haven't answered about a faster anti-counter. Answer: There isn't one, not in red at least.

0
Posted 28 July 2008 at 23:08

Permalink

I will agree that it is a good sideboard option but with the 1.5 meta game were it is the sideboard here fits sense Dredge, Landstill, and thresh are the three top decks played
in tournements

0
Posted 29 July 2008 at 03:58

Permalink

I redid it after much play testing and this build is much better but opinions are still appreciated.

0
Posted 05 September 2008 at 07:21

Permalink

this deck is terrible

0
Posted 09 February 2009 at 23:00

Permalink

ill agree with that it iss terible in a legacy game you wont reach turn two or three too beat your oponent sorry to say it but why on earth did you make such a useless deck blood moons etc why your non basic lands are more usefull for fast play even at the cost off two life and what the hell is that arc slogger omg i have never seen a more useless card its expensive and craptop ten off your libray great 8-10 damage before you deck yourself a usefull card... my brothers ramp deck could beat this by turn 4 theres nothing in it that will work in a legacy game or win at all

0
Posted 13 February 2009 at 10:09

Permalink