Darksteel Hell

by CortZero on 10 April 2008

Main Deck (75 cards)

Sideboard (0 cards)

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Deck Description

It\'s fun! The key to this deck lies in Lattice and the Cloudposts.

Deck Tags

  • Artifact

Deck at a Glance

Social Stats

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This deck has been viewed 1,127 times.

Mana Curve

Mana Symbol Occurrence

0028023

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Darksteel Hell

add 4xvesuvas if you want tons of mana. The deck has a few nice ideas but it looks fragile with only 16 mana, the dependency on Mycosynth Lattice and tons of late game/high mana spells. I don't see it win against either very fast decks or control decks that keep disrupting your gameplay.

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Posted 10 April 2008 at 09:01

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Cloudpost my friend. It's the second key card. It gets you all the mana you want.

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Posted 10 April 2008 at 13:48

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I knooow, that's why I suggested vesuva, it's a commen use of vesuva to copy cloudpost and as such have 8 cloudposts in your deck instead of 4. It's way more reliable to get mana fast. Waiting for a second cloudpost or tutoring for one is less appealing

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Posted 10 April 2008 at 15:11

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I like that a lot. Thanks. I will definitely put one in now. hahah

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Posted 10 April 2008 at 17:41

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Temple of the False God will screw you more often then not. Take 1 at most. Academy Ruins would be way nicer. Some mass removal might help as well (Oblivion stone for instance and getting it back with academy ruins).
I don't see much use for eather vial, it's great in aggro decks with lots of small creatures, in this deck I'm sure the 4 card slots can be put to better use.

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Posted 11 April 2008 at 10:17

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Here's the deal. I like the academy ruins and i'll definitely look into that. But the templs actually play realy well in this deck. There is a mana gap from like 1,2 to some really absurdly high costs. So the fact that i may be able to play, but not use the Temples actually doesn't hurt me. Also, with the Coretappers i can double up counters on it till i have enough to play whatever. Seedborn Muse helps with this.

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Posted 11 April 2008 at 13:54

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Add 2 more Lattices, this deck relies on it way too much to not have 4 of them in there. Also a Darksteel Forge will make all YOUR artifacts (i.e. everything once the lattice is out) indestructible.

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Posted 11 April 2008 at 16:55

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