Lords of Night

by CorwinStormblade on 20 July 2014

Main Deck (66 cards)

Sideboard (36 cards)

Sorceries (4)


Enchantments (6)


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Deck Description

Deck focuses on keeping opponents creatures off of the battlefield, and generating vampire tokens to attack.

How to Play

Keep opponents creatures off of the board with Guul Draz Assassin, Anowon the Ruin Sage, and Kalitas Blood Chief of Ghet. Opponents are also forced to discard with mind grind, psychic strike Balustrade Spy, and Mirko Vosk. Meanwhile, Bloodline Keeper generates tokens, and the whip of Erobus and other spells ensure you gainlife.

Deck Tags

  • Vampires
  • Destroy creature
  • Lifelink

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 778 times.

Mana Curve

Mana Symbol Occurrence

0125660

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Lords of Night

add exquisite blood?

1
Posted 27 July 2014 at 21:10

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Thanks, I missed that one.

0
Posted 28 July 2014 at 00:45

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I see a problem here. CMC for creatures is too high most of the time. You only have two 1 cost creatures, and you have a lot of creatures that cost 5 or more, if you play against a fast deck you're not going to like it. Also, almost all of your lands enter the battlefield tapped, meaning you will always be slightly behind in how much mana you can use. I'd take out both blood tyrants, two lands, one of Mirko, and one of Blood Chief. That would get card count down to 60 and reduce the amount of high cost creatures. Then trade out some lands that enter tapped for some basic ones. Also, while balustrade spy's effect is nice and goes well with Mirko Vosk, mind grind and all that, but I don't think you need four of him in there. Maybe trade two out for something that's one mana or something?

0
Posted 06 August 2014 at 15:16

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