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Tempo!Contrary to many of the mono-red Ramunap-decks that are going around these days, I do feel a need to pump my hasty creatures for quick and early damages. Built to Smash, Invigorated Rampage and Consuming Fervor serve this purpose: why not swing for 12 damage w/ Soul-Scar Mage at turn 3? Maybe follow it up with Hazoret, or get Captain Lannery Storm in there for a turn 4 Glorybringer. Ahn-Crop Crasher and Earthshaker Khenra serve to immobilize your opponent's defense, with the latter providing options for late game finishes - not too shabby in mono-red. Ramunap Ruins and Sunscorched Deserts exist on the fringes to reach for that extra, last life. Thoughts?
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NOTE: Set by owner when deck was made.