Crimzn

38 Decks, 36 Comments, 3 Reputation

Lol, it's not very budget! :) Only thing its missing is the Maelstrom Pulse.

This is my variation of Jund. Played against all different types of decks, yet to lose.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=81514

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Posted 26 August 2010 at 13:25 as a comment on Jund

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Haha, my regular play partner runs the fastest flying deck I've ever seen, fairy rogues, and it was giving me some problems, so I've been tweaking quite a bit with mine. This is currently where mine stands and it always wins.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=80788

Also, you really wanna avoid levelers that aren't 1 mana to boost, unless you're running blue with training grounds. It's just too easy to get your guy spot removed or unsummoned back to your hand, and then all that leveling was just a huge waste of mana.

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Posted 26 August 2010 at 13:06 as a comment on Knights Aggro

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=80788

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Posted 26 August 2010 at 13:02 as a comment on Knight Deck

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Check out my White Knights. I've been playing and experimenting around with it for a for months now in multi, 1v1, casual, local tourny, til it got to it current state, and quite frankly, it always wins. Only decks that have ever given me trouble are fast flying like Fairies. I completely forgot about sunlance though, and I may have to add that to mine for the soul purpose of dealing with fliers.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=80788

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Posted 26 August 2010 at 12:44 as a comment on White Knights

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Harrows really not better than Rampant Growth unless you're running more than two colors. You have to sac a land so you effectively pay 1 more mana than Rampant for the same 1 land gain.

Also, I'm not sure how necessary the mana accelerating creatures are, aside from Oracle. You can only use land mana to do the infinite combo, so if you happen to get out Hellkite early, you still won't have the hard 7 to untap each phase.

Lastly, Mage Slayer is pretty nice, but its unnecessary. Once you get the combo, they're dead regardless, so you may want to throw something more useful in like chump blockers, lightning bolt, or terramorphic expanses to thin your deck and get your hard mana out.

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Posted 17 August 2010 at 09:30 as a comment on Hellkite Bear

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I saw the card Xathrid Demon today and it made me remember your deck. It's a really high mana cost, and the consequences for not having something to sacrifice are great, but if you had the right circumstances it'd be pretty awesome. Sacrifice Ball Lightning for 6 dmg to all your opponents, nice finisher.
I also remembered that since you're running red, you could use Reverberate to double some of your spells.

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Posted 04 August 2010 at 20:08 as a comment on The Multiplayer

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Lmao, bad-assery at it's finest!

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Posted 02 August 2010 at 23:19 as a comment on PIKACHU!!!! I CHOOSE YOU!!!

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Very nice Jund.

Consuming Vapors is an awesome card, but I think Duress is just irreplaceable in it's utility to remove your opponents most powerful spells, and see when using Blightning would be most effective, all for 1 mana.

I also wouldn't be able to part with Bituminous Blast since it allows you to cascade into other free cards. And speed is the name of the game with Jund :)

Bangin deck, keep up the good work!

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Posted 02 August 2010 at 23:01 as a comment on Jund

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Haha, this seems pretty awesome. I could only imagine the satisfaction of taking everyone out at once. I see a lot of high mana costs though, and this whole process will take a while. You'd better believe that in the meantime your opponents are going to be lighting you up, and will probably decide to focus-fire you, so be ready.

If you want a downright quick kill for anyone, combo Wound Reflection with Quietus Spike, provided you can get through unblocked.

The real strength of this deck is in the spells though. I'd say cut a couple of creatures that don't do much damage and put in another Breath and two more Sizzle. Could even throw in a couple Dark Rituals to bring your biggest cards out faster.

You could also consider using Magus of the Abyss and give him shroud. That should keep your opponents from even being able to keep creatures on the field, and he'll never have to sac himself since it's a target skill.

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Posted 02 August 2010 at 22:45 as a comment on The Multiplayer

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Very original. Glad to see you've got counter spells in case :)

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Posted 02 August 2010 at 17:23 as a comment on Land DIscard V2

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Almost picture perfect, but you might wanna cut your creatures down to 16 so you can have more spells, especially with Ravine in there. Also everyone's running Grave Titan in place of Broodmate nowadays; he's a nice but expensive addition :)

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Posted 02 August 2010 at 16:04 as a comment on Jund

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