Red power surge

by csabicsu on 17 June 2013

Main Deck (61 cards)

Artifacts (1)


Enchantments (12)


Land (21)

Sideboard (14 cards)

Artifacts (3)


Enchantments (4)

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Deck Description

Built for 3 players.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

300500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red power surge

Won't Pact of Negation kill you right the following turn? And I would consider a couple of faster creatures, such as Pyre Charger or Dragon Hatchling. Keeping the mana-sinks-slash-minor-threat theme, 4x Sandstone Warrior and 2x 2-drops sounds preferable to 8x 3-drop "walls".
Dragon Hatchling (like Furnace Whelp at 4) also have the advantage of being useful vs those ever-so-irritating flyers, and work much better as an alternate (and non-ignorable) threat.

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Posted 17 June 2013 at 23:36

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Should have written in the description before I guess but this is a deck built for 3 players. Not 1v1 therefore small creatures would not do me any good if my opponent enchants their creatures with some +x/+x. I have been thinking about flying ones ye will make a few changes with creatures. The Pact of Negation would be great for that final strike incase someone wanna be smart and heal or whatever they wanna do to became first instead of last and in this case I don't really have to worry about the next round. This deck can deal some dmg so the final round comes fast. I dont really like walls they don't have the possibility to attack if they have a chance.

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Posted 18 June 2013 at 02:59

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