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I was looking at the card chasm skulker and then thought of dictate of kruphix and then things got a little out of hand...The real question is, at what point does the skulker become too big that you actually can't kill it?
Basically, drawing cards is fun, but it becomes a lot more fun when you draw a card, and get to put a counter on a creature. The deck is built to draw enough cards to make a big chasm skulker and either swing in to kill, or pitch it to a life's legacy if you can manage to put a second skulker on the table. I built it for fun and it is not meant to be super competitive. That being said, I still like having decks that run well, and as such, any suggestions are always welcome.
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No counterspells? I think you're on a budget but Kiora would be good in here i think. Alternate win condition with 9/9 Kraken? Hall of Triumph to make your squids bigger? Imagine they kill theskuller? You get a ton of 2/2 instead of1/1. Jace's Ingeniosity draws you 3 cards at instant speed. Zameck Guildmage may also be a draw engine. I like the idea. Great design!
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Thanks for the Hall of Triumph recommendation, I'll make sure to put it in. I was considering Zameck guildmage, but i was hoping to keep the build standard post rotation.