Dacenguy's "Dragonspawn"

by Dacenguy on 13 January 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Dragon Appeasement calls out to you, "Break me, break me!"
Brood Birthing becomes an insanely good Raise the Alarm with Broodwarden in play, making three 2/2s rather than two 1/1s for the same amount of mana.
Every spawn you sacrifice with one or more Dragon Appeasements in play will yield you at least one card. If it's a spell and you still have untapped lands, you can cast it off of the mana you have floating in your mana pool.
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As of yet the deck is very removal deficient. I'm looking into solutions that will boost the deck's performance without clouding its combo mechanics.

To remedy the lack of removal, the only thing I can do is make the deck faster. Ideally I want to have 4 Bloodthorn Taunter and maybe 3 or 4 Sarkhan, for hasty dragons abound.

EDIT: Butcher of Malakir is insane and I want 4 of them. It solves creature removal problems many times over. Rockslide Elemental is too slow for duels, but is amazing alongside the Butcher in multiplayer.

Without spawns to generate or sacrifice, Dragon Appeasement locks you out of your deck. Jinxed idol serves multiple functions; with Dragon Appeasement it trades any creature for cards instantly; it triggers Butcher to force opponents to sacrifice; and it also provides a source of direct damage outside of Sarkhan the Mad's ultimate.

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 1,573 times.

Mana Curve

Mana Symbol Occurrence

0091524

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dacenguy's "Dragonspawn"

This is probably the most fun deck I've ever built, and the one that most extensively uses nonbasic lands in my collection. If I wanted it to be tournament ready I would have stripped out the Dragon Appeasements and slapped in some more spawn love in the form of brood birthing and awakening zone.

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Posted 16 January 2011 at 02:03

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I made some tweaks to it; I don't need much more than 20 land with all the fetching and spawn creation I have going on. I also want to be liberal with my 6-drops, which are all nice 6-drops in the format and for the deck; Rapacious One is solely there to power up Dragon Appeasement, Rockslide Elemental, and Broodwarden, while also being a nice removal lightning rod, although I can play any 6-drop and give it haste on turn 4. I believe I can even play Sarkhan turn 4 and give his dragon token haste potentially. I'd need more Taunter for that, but Bloodthorn Taunter is pretty good with all the power 5s I'm casting and putting onto the battlefield.

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Posted 28 March 2011 at 07:53

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Including Rockslide Elemental is a mistake; in multiplayer he's merely a lightning rod for removal and aggro. Plus he's not even good until I've made at least 3 creatures die in unrelated incidents after he hits the board. I'm confident on including more eldrazi drone creatures so I can have more spawns to throw around. I'm considering Emrakul's Hatcher. The more spawns the merrier.

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Posted 03 May 2011 at 21:07

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And finally, the two most powerful cards in the deck are Brood Warden, which is an Overrun with legs, and Butcher of Malakir, who is Grave Pact with legs/wings. Steel Hellkite is pretty sweet, but only comes out to bash really when he's in the opening hand and I don't get enough fixing to cast Butcher or enough spawns for Warden to matter. Plus, if I get one or 2 Rapacious Ones going, and a Dragon Appeasement, I can essentially use the spawns to dig into my deck until I find him, cast him off of the colorless mana, and give him haste and pump him. Sometimes. Otherwise, Nest Invader is the best card in the deck because it lets me ramp into turn 3 Awakening Zone or Growth Spasm if I miss my land drop.

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Posted 06 May 2011 at 09:26

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