Grain of Salt, please, I'm not the most experienced Commander Player.A few little things: Most Commander Players bring around 35-40 Lands with them, since the chance to go without a single land in your starting hand increases with the bigger deck size.Sandstone Needle is not a Basic Land and thus may only appear once in your deck.You may be able to skirt on this a lot, due to your superflat Manacurve, but maybe consider some Ramp so your Manabase grows faster than 1 Land / Turn.Most Players consider Burn (especially Lightning Bolt) to be pretty meh. Unless you are competing on the highest possible level (unlikely with a janky tribal deck), Commander isn't very Tempo focussed and people prefer recurable solutions. Also keep in mind, that you will see many of the more Mana-expensive cards who simply scoff at Lightning Bolt.A few Boardwipes might seem counterintuitive, but after you've ran your guys into a single Opponent, pressed enough damage through to kill him, the rest had a few turns to build up while many of your guys died to blockers. With a solid draw and Manabase a single 'Blasphemous Act' will (hopefully) reset everyone, but you should be able to rebuild quicker.The whole "3 Opponents with 40 Life each" can give you a good benchmark on what damage you need to pour out in order to win. Unless you play 1on1 Commander, but thats almost another game entirely.Overall I can recommend this Video for a few pointers in deck buildup:https://www.youtube.com/watch?v=yJ6m_3J1hjI&t=1974sKeep in mind, that Tribal Decks are typically a bit short on answers in order to get more synergy squeezed in.
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