Dankirk

89 Decks, 128 Comments, 81 Reputation

How about some Dakmor Salvages?
Works nicely with Smallpox, Raven's Crime and Liliana's first.

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Posted 19 September 2016 at 08:52 as a comment on 8 Rack

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I know this is a very old comment, but here it goes...
Granted Void Snare hits wider range of cards, but the idea with Seal of Removal is to be a turn 1 cast, so can keep using mana for other stuff on following turns. The deck has a pretty tight mana curve especially on turn 3 with Iron Maiden/Temple Bell. When you cast either of those having a Seal of Removal on board is incredibly useful.

On the other news, finally got Academy Ruins which should help against artifact hate.

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Posted 10 September 2016 at 12:51 in reply to #483281 on Card Disadvantage

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Glen Elendra can keep countering spells with counters from graft creatures for a single {U}.

I was considering Hydropon and really wanted it for it's Johny-ish mechanic, but felt it did too little when compared to same cmc creatures such as Plaxcaster or Trygon.

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Posted 12 August 2016 at 08:40 in reply to #587481 on Modern Hyper Counters

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Noted, but got a feeling I can get better results with Burst of Strength and Ordeal of Thassa. With Hardened Scales and all the single +1/+1 counters flying around, I think creatures will still be big enough.

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Posted 11 August 2016 at 18:56 in reply to #587481 on Modern Hyper Counters

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I don't know about splashing, but how about:
-4 Retreat to Coralhelm
-4 Cancel
-2 Dissolve
+2 Omenspeaker <- Just something to play early on
+2 Vedalken Aethermage <- Search a wizard
+4 Sage's Dousing <- Counter + cantrip
+2 Turn Aside <- Combo builds need protection

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Posted 01 May 2016 at 14:59 in reply to #581331 on Jedi Mind Tricks

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Yeah. Ancient Den is here only because of Enlightened Tutor. It can be fetched, since it's an artifact.
Armored Ascension seems powerful, though...

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Posted 22 April 2016 at 04:23 in reply to #580700 on Waters of Life

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I'd like to stay with knights, but vial just seems too expensive. Felidar was more like a second thought and a one-of card anyway.

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Posted 22 April 2016 at 04:22 in reply to #580712 on Waters of Life

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I didn't know about the card. I also think there are way too few Johny and kitchen table decks looming on the Hot Page.

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Posted 18 February 2016 at 18:14 in reply to #575511 on Shared Fate Combo

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Heh, I chuckled.
Brilliant and fun the first couple times played, but that's all it needs to be.

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Posted 18 February 2016 at 17:47 as a comment on Shared Fate Combo

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I like this a lot. A welcome variation to all so popular hexproof/unblockable auras.
ManiacalManiac mentioned protection, but I think there's a selection of abilities that overcome the 2 for 1 drawback. Draw from Sage's Reverie, persistence from Umbra Mystic+Nomad Mythmaker, you can always recast Evershrike and Triad of Fates can flicker a creature or turn one into 2 cards.

I still recommend playing a bit less comes-into-play-tapped lands, I'd probably lose the New Benalias and 1 Scoured Barrens for 1 Swamp and 4 Plains. I also have found Mortify working a bit better for me than Unmake.

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Posted 26 July 2015 at 13:45 as a comment on Black White Enchantments

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I like this concept a lot, but I think you need something for early game.
Try Gyre Sage.

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Posted 20 June 2015 at 15:16 as a comment on Enter The Triangle 2: Simic

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The extra card is good, but I felt like I needed more instant based stuff for the Spell Rupture /shroud from Plaxcaster.

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Posted 07 June 2015 at 09:27 in reply to #552530 on [Budget] Growing Strong

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Both fit the theme nicely, but I really don't see what would i switch out.

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Posted 07 June 2015 at 09:17 in reply to #548407 on [Budget] Growing Strong

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Heh, I like Ovinize here. Makes nice escape from Drogskol + Horizon Chimera combo.

1-2 more lands or some mana generators could make it flow better. Noble Hierarch and Sylvan Caryatid are quite obvious choices, but if looking for something more budget like, perhaps a few Harrows, Fertile Grounds or Voyaging Satyrs? If you go with Harrows or Fertile Grounds you might be able to reduce the number of enters-the-battlefield-tapped lands too.

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Posted 18 May 2015 at 13:11 as a comment on The Road to Awe

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Cheers, Ian.

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Posted 14 May 2015 at 11:18 in reply to #548878 on Exile the bastard!

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User jadugarbasha still seems to have redirecting comments on 2 decks

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Posted 10 May 2015 at 15:46 in reply to #548878 on Exile the bastard!

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Cheers for comment fix. \o/
However, I think you need to strip the tags from other user input fields too. Deck names, tags, descriptions, and how-to-plays.
Or alternatively print everything only after htmlspecialchars()

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Posted 09 May 2015 at 13:38 in reply to #548878 on Exile the bastard!

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If they wanted to keep the feature to show exiled messages, they could just implement it so that the comments are only fetched from the server when the + sign is clicked using an ajax call or similiar.

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Posted 08 May 2015 at 18:35 in reply to #548473 on Exile the bastard!

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Yes, this is exactly why I'm hoping for understanding on the admins side. I'm not exactly playing by the rules either. But I also urge to keep details to minimum to not encourage anyone.

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Posted 08 May 2015 at 18:22 in reply to #548414 on Exile the bastard!

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Yeah Chasm Skulker does stop growing when it hits 6 counters. However, by that time it should already be big enough. Proliferate from Contagion Engine, Thrumming Bird and Tezzeret's Gambit also add counters to Archmage Ascension. I actually had Vorel here earlier. He's good, but often a "win more" card. Gilder Bairn might be a good candidate, since he could double counters on Archmage Ascension, but playing around the special untap thing he has requires some more combo cards...

I've also been thinking if I should be running Archmage like this at all. It's a shame, since I'd really like to see a deck where it shines. I mean if I were to replace the Ascensions with Momentous Fall (for Chasm Skulker) or a mass trample effect, the deck might be better off.

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Posted 08 May 2015 at 12:55 in reply to #548748 on Hyper Counters

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