Multiplayer G/W Enchantment

by Danner16 on 30 November 2014

Main Deck (60 cards)

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How to Play

Summon Eidolon/Enchantress to help you draw as much as can. Oblivion ring will help you control anything. Enchant Protean hydra to have a creature that can't be damaged. Use Sphere of safety so you can't be attacked. Pretty strait forward deck.

Deck Tags

  • Multiplayer
  • Enchantment
  • Green
  • White

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,714 times.

Mana Curve

Mana Symbol Occurrence

2000024

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Multiplayer G/W Enchantment

Cool deck, a little light on creatures. Yavimaya Enchantress please!

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Posted 01 December 2014 at 03:39

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Not a bad idea but what do you suggest I cut to add her in? I feel like the only thing would be Ethereal Armor but that means less enchantments. One Ancestral mask, Armadillo cloak and Ethereal armor enchanting any creature makes it +11/+11 first strike, Trample and lifelink. That's before counting your other enchantments. Once the drawing starts you have all but won the game.

The other card I consider would be Protean hydra but I feel like it is very overpowered in the deck. Throw on any enchantment and I can only be destroyed by non-damage removal. making it viable as a 1/1 defender early that over time can get massive.

In conclusion I feel like I can't see it fitting in.

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Posted 01 December 2014 at 14:31

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Ya I get what you are saying fully. Keep in mind all comments I make are with multiplayer in mind. My thoughts are that, as much as I hate to say, Agrothian Enchantress could be the slot. Don't get me wrong, she's an awesome card, but you're getting draw power from Eidolon. Also, you cant target her PERIOD so none of your enchantments will be able to go on her. Also, I'd love to see one replenish in this deck.

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Posted 02 December 2014 at 01:02

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I understand that but she is my turn 2 drop. Hopefully into a Protean hydra and Ethereal armor turn 3. I feel like at 3 cmc she slows down the deck in multiplayer. Replenish on the other hand I can see fitting in maybe drop a sphere and a rector and add in 2. Yea that seem very helpful thanks for the idea.

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Posted 02 December 2014 at 03:11

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