Sorin tokens

by DannyM on 31 October 2013

Main Deck (62 cards)

Sideboard (4 cards)

Sorceries (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck at a Glance

Social Stats

19
Likes

This deck has been viewed 2,126 times.

Mana Curve

Mana Symbol Occurrence

420400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sorin tokens

I think rootborn defenses could be awesome in this deck

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Posted 31 October 2013 at 12:05

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Ok thanks :)

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Posted 31 October 2013 at 13:17

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way too greedy. you will have lost by turn 4 every game.

-1
Posted 31 October 2013 at 18:14

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competitively id have to agree. expect counters.

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Posted 31 October 2013 at 22:59

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I done this deck for fun,I don't have this but,if I draw sample hand I don't have good cards.

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Posted 01 November 2013 at 11:07

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you have a lot of three drops. I think a 1 drop would really smooth out your curve. Don't know which though, maybe doomed traveler? I would replace timely reinforcements

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Posted 31 October 2013 at 19:23

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Moar black
If you're only using Lord of Innistrad with black in it, then there isn't really a point. Although the use of Lingering Souls is good

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Posted 31 October 2013 at 22:36

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I have a deck that's pretty similar. Some suggestions through actual play-testing:

Doomed Traveler (A hell of a one drop, survives wrath effects, and gladly chumps aggressive creatures)

Raise the Alarm (Lowers your mana curve; essentially an instant speed Gather the Towns Folks)

Spectral Procession (3 fliers for 3 mana, the extra body of evasion is well worth the WWW mana cost)

Hour of Reckoning (An absolute powerhouse in this deck, especially when paired with Intangible Virtue. Allows you to alpha swing with your entire field, then tap your dudes to do a one-sided board wipe. GG.)

Brave the Elements (A card that'll be essential to surviving matchups that mainboard heavy creature removal, and helps your attackers slip past enemy blockers.)


Cards I didn't like:
Entreat the Angels (I didn't find it consistent enough, it slows the deck down. Having it in your opening hand is a burden, as there's no efficient way to play it, and it often comes at irrelevant times.)

Oblivion Ring (Seems more like side board material. This deck is about pooping out aggressive tokens, not interacting with your opponents board)

Timely Reinforcements (You should have more creatures than your opponent by the time you play this.)

Mikaeus, the Lunarch (Haven't ran him yet admittedly, but he looks slow. I personally like Adjani Goldmane's -1 ability in comparison.)

-2 Vault of the Archangel (22 land for a more aggressive curve, Vault takes a bit of mana to activate, and you'll most likely have ran into one of the two copies by the time it can even be activated.) If budget allows, sub 4 swamp for 4 marsh flats, helps thin the deck while keeping your mana ratio consistent.

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Posted 01 November 2013 at 05:29

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i feel like the card that is holding you back the most is sorin tbh :p

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Posted 03 November 2013 at 17:02

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