Cant Touch This

by DARKHAWK on 26 October 2007

Main Deck (60 cards)

Enchantments (8)


Land (20)

Sideboard (15 cards)

Creatures (3)


Instants (12)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a tournament legal deck that I will be using and I know it is not as good as it could be, due to the limited cards...
The offense strategy of this deck is to attack early and constantly throughout the game with evasion creatures and use Unstable Mutation to get some good extra damage in there. The defense is to bounce and/or counter your opponent\'s creatures that do more damage than yours so you can out damage your opponent.
Please rate and leave me any comments...

--DARK^HAWK

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 2,564 times.

Mana Curve

Mana Symbol Occurrence

044000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Cant Touch This

Wow... this is staight and to the point... like it 9/10 try a big beater like Air Elemetal

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Posted 28 October 2007 at 01:06

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I'm sorry, but I don't think you get it. You've got a mean control deck, but what's missing is the big fattie you throw out in the end to take advantage of this control! If you just intend to attack with small creatures throughout the game, anyone will one turn get a big card while you're out of spells, and then beat you down.

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Posted 28 October 2007 at 01:37

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I doubt that I will run out of bounce spells due to the fact that I have the same amount of bounce spells as land. And I make a big creature using Unstable Mutation. I usually win by turn seven so it works out fine, so I don't have the time to get a big bad creature into play. And there is noooo way I am adding Air Elemetal, I would way rather add Infiltrator il-Kor but thanks anyways.

--DARK^HAWK

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Posted 28 October 2007 at 08:03

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But Unstable Mutation gives you, at best, 5/5 for one whole turn. I'd think you'd need more counter spell (in case someone runs a control deck with creature removal) or a bigger fattie which you then Mutate, for the kill.

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Posted 28 October 2007 at 16:16

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Hmmmm... I'm not sure I like 20 lands. In a deck that needs control, 20 lands without acceleration seems a bit short...

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Posted 29 October 2007 at 01:57

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All my cards in this deck only cost 1-2 to play, so the lands are fine. When I use my sideboard to change it to a counter deck I will need more lands and that is why there are 3 lands in it. And believe me I have tested this deck many, many times, and it always works out fine.

--DARK^HAWK

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Posted 29 October 2007 at 04:20

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nice deck mate, draw advantage, and cheap as hell stuff. ive played a deck almost the same as this and its hard to beat, u never actually get anything out and any burn to the face u try and play gets countered or straight back at me (the guy i played had twincast and regularly pulled it, but thats a money card, not vry1 is gunna go out n get it). u dont need huge beaters in a deck like this just make sure you dont let any nasties hit the board.

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Posted 29 October 2007 at 10:32

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hmm..... you're quite right... my saprolings will have a very hard time dealing with this.... but i think your deck can be screwed if i'm able to swarm you.... unless you can wrath of god my creatures, your kors can't touch me either!!!! lol

But anyway, nice deck..
P.S i modified my sappys. try rate it and comment also...

bye for now!!

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Posted 29 October 2007 at 11:13

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Take out infiltrator-il kor for aethersnipe

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Posted 29 October 2007 at 21:52

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Btw i'd give it a 7.5/10

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Posted 29 October 2007 at 21:57

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Dont listen to people who say you need more land if anything you need less, your average mana cost is about 2.5. with the extra space put in some more counter spells

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Posted 30 October 2007 at 15:48

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Ya, I know, the land works out perfect as it is. And there is noooo way I am putting in AEthersnipe for Infiltrator il-Kor. AEthersnipe costs way to much due to the fact I win in like 6-8 turns and it does not have any evasion. It is a good card but not for my deck, but thanks any ways. And thank you all who took a look at my deck and rated it!

--DARK^HAWK

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Posted 31 October 2007 at 02:16

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Very nice idea simple and to the point, also I'll give it extra points because it is such a cheap deck cost wise. I think that I will give it a shot some time this week on MTGO.

**** out of *****.

Also I agree that you with EL Superbeasto that you don't really need any more land with such low cost spells. 20 sounds just about right for this deck.

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Posted 01 November 2007 at 16:18

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Well, can't really help you on this deck, mate. Seems pretty polished. I agree on the land part; 20 in a deck with such low mana costs is plenty. Counters are in there to kill burn spells, and bounce to get rid of problem creatures... seems A-OK to me. Plus, nothing is better to judge a deck than playing with it repeatedly. If you usually win on turn 7, then that's as good as you're gonna get.

people! please comment on my deck! http://www.mtgvault.com/viewdeck.php?did=5643

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Posted 02 November 2007 at 02:32

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Id add 4 Draining Welks that way your opponents spells get countered and you get a strong creature in return.

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Posted 02 November 2007 at 18:10

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PS I rate this a 6/10.

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Posted 02 November 2007 at 18:10

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Nice Deck all in all i would like to see this in action, i would probably add 2 Sower of Temptation to the sideboard just incase of a nasty creature popping out in the 4th turn or so maybe some more spells that'll handle annoying creatures like Zephyr net or something, i dunno deck looks pretty solid as it is but it never hurts to perfect it :)
Good Luck!

--- Danilov


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Posted 05 November 2007 at 16:22

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Rate from me is 9/10

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Posted 05 November 2007 at 16:25

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Ohh... I like Zephyr Net... A lot! Thanks, I will have to find a spot to put that in. Thanks a bunch!

--DARK^HAWK

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Posted 07 November 2007 at 04:18

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I would probably remove 2 Snapback and 2 Remove Soul if i would add 4 Zepyr Nets or all Snapbacks due to the drawback of the spell either could work, and good that i could be of some help with possible cards.
Yet again, Good luck to you!

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Posted 08 November 2007 at 19:53

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Use Remand! One of the best counterspells for 2! And it's blue!

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Posted 10 November 2007 at 07:17

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And its not tourney legal!... But anyways I guess its an ok card...

--DARK^HAWK

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Posted 10 November 2007 at 08:41

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the only change I would make. Counterspell with Remove Soul. Remove Soul has a to much specific target.

The rest its very good. A fast and controlling deck.

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Posted 10 November 2007 at 12:25

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Once again this is a tournament legal deck.. Counterspell is not, but thanks anyways.

--DARK^HAWK

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Posted 10 November 2007 at 20:44

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A very solid deck, evasion and unstable mutation is beast. A card I would suggest is deep-sea kraken, it is a 6/6 ublockable and will slow your opponents from playing so many spells, and if your bouncing their creatures they will have to play double the amount of spells for them to stay as they would for a regular deck with the kraken, a nice little combo. This is just a suggestion for a possible late game that has a little bit of synergy and is on color, and its also one of my favorite blues

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Posted 21 November 2007 at 21:16

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I really love how cohesive it is. Suggestions... I definitely suggest replacing Remove Soul with a multi-purpose counter because you already have 16 creature stopping cards.

Less strongly, maybe maindeck some Kraken in case they're also running control which will stretch out the game.

I don't really have any recommendations completely without reservation because the deck already feels quite finished.

Very, very solid.

p.s. I like how you built on a budget. I try to do the same with my design

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Posted 26 November 2007 at 21:46

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Had a thought. If you're typically winning in under 8 turns Delay would be a good replacement for Remove Soul because they both cost the same.

Also, trade Sage of Epityr for Sage Owl (10th ed.). Gives you another evasive attacker especially once mutated.

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Posted 26 November 2007 at 21:51

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thanks man...it helped a lot :))

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Posted 14 January 2008 at 13:01

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Some cards to possibly consider: Spellburst for its buyback, Flashfreeze for your sideboard its limited but its a 2 mana counterspell for red or green spells, Delay again limited but its a 2 mana counter, Broken Ambitions its an x counter which is useful for those early game cheap counters, Logic Knot which is a decent late game x counter and a decent early game x counter. Beyond that this looks like another solid deck.

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Posted 15 January 2008 at 04:05

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can't

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Posted 02 March 2010 at 19:46

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umm just wondering but if u were to use more recent cards like vapor snag they coud really help u

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Posted 25 May 2011 at 01:31

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