melf druide

by Darko789 on 01 July 2013

Main Deck (60 cards)

Sideboard (3 cards)

Creatures (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

cast couple of elfs in frist turns. harbringer (to look for any elf u need, get blue mana) , and archdruides (pump up mana, and elf)

buy biomancer, play enchantments, or spells on it to pump up attack power. Cast big massive elves.

to finish make massive drove of elves (hexproof) and rancor.
or steal all mana from enemy , since almost all elves are druides (free card draw)
Put forced adapatation on biomancer or gyre sage (for crazy mana boost)


maybe deck needs some blue protection (counter)

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,298 times.

Mana Curve

Mana Symbol Occurrence

060044

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for melf druide

I've tried to make a deck very similar to this and it failed. The Master Biomancer is an insane combo however he was very slow and usually ended up being either removed or the board was wiped once he hit the field. The combo I was trying to pull off was Master Biomancer + Imperious Perfect. I may try this deck out again because when it hit it was a lot of fun.

0
Posted 02 July 2013 at 13:23

Permalink

even with wirewood pride? Any elf u cast would get +3/+3 minimum, if u only have biomancer.

I have some build in protection, like drove of elves and simic charm, and wirewood again against dmg.
I can believe vs heave remove decks its hard.

In this deck it should not be problem to get him. Normally u have enough mana on turn 3 and 4 search elf cards.
And i can always build in more hexproof elfs or Alpha Authority. many options.

Suggestions welcome.

0
Posted 03 July 2013 at 19:19

Permalink

Typically in elf decks (speaking only from my builds) i find that you crap out your hand before turn 4 or 5 and then try and alpha strike. This is why the biomancer didnt work for me because when I was able to pop him out I had either already dumped my hand or have tried to build a board state that would make it very profitable for me to drop him. Once this board state was acheived and I cast the biomancer, my opponent would always just burn him out leaving me at a huge tempo loss. For this reason is why i removed the biomancer and replaced him with cyclonic rift :-)

0
Posted 05 July 2013 at 13:29

Permalink