Alliance of Aristocrats

by Darkvisor66 on 06 September 2013

Main Deck (60 cards)

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Deck Description

Hey there, guys and gals. Today I bring you a personal favourite of mine: The Aristocrats. THis deck wins few many ways, such as alpha striking from beyond the grave or simply rolling over the top of anyone foolish enugh to try and stop you. As a certain Leonin once wisely said, one's blade is only as sharp as one's conviction. That could not be closer to the truth. With Alliance of Aristocrats, players are able to feel the compassion and devotion of everyone of their cards as they work together to ensure victory. This is by no means a perfect deck (nothing is) but it sure comes close. As any self-respecting player will tell you, it only takes a small amount of knowledge, but a vast amount of skill to win three for three. THe same is true of this deck. It does not play itself, but it is easy to play. For beginners, it may be best to simply attack all out and hope there isn't a Fog about to land. But for veterans, Alliance of Aristocrats willl really shine as they delve deep into the vast repository of tricks this deck has to offer.

For example: (Boros Reckoner + Gift of Orzhova + Boros Charm = Infinite Lifegain) or (Olivia Voldaren + High Priest of Penance + Boros Charm = Counters and Destruction) or my personal favourite (Obzedat, yep just that alone)

Now, lets have a look at some of the high points of the deck.

Versus Azorius Control or Bant, we have quite a number of ways to grab some control ourselves. First, in Azorius you may come across a rather nasty sorcery called Supreme Verdict. As you all should know, this spell can destroy an entire field of creatures. Unless you choose to go with a Boros Charm, or just save your Falkenrath Aristocrats.
This sort of area applies even more to other combos. If your Olivia Voldaren, or even a High Priest of Penance becomes tapped down due to say, a Dungeon Geist, it is possible to *convert* the Dungeon Geist into a Vampire with Olivia Voldaren, the take control of it and sacrifice it to Falkenrath Aristocrat or Cartel Aristocrat.
Another major concern comes in the form of R/G or Jund Aggro and Midrange builds. These decks can potentially wreak havoc on your lineup by simply being too fast. Satisfyingly, there is a wide range of anti-creature spells you can exploit in the forms of Dreadbore and Doom Blade. Even creatures such as High Priest of Penance can help here.
Well, that about sums it up for now. Stay tuned for further expansions and details, and have a great one!

Deck Tags

  • Aristocrats
  • Dega
  • rwb
  • Vampire

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

34029310

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Alliance of Aristocrats

Now, I'm still a little fresh to MTG, I'd like to make that clear before I say anything about this deck.
I fight someone using an Olivia Volderan quite often. I know about her "bite" ability. I'm just curious how you could possibly make it infinite. Do you have something that makes your mana pool just never empty? Am I missing something here? Also with Boros Reckoner and a Gift of Orzhova, you said you can have infinite lifegain. That also confused me, since you'd need to cast 2 Boros Charms to actually do anything to your Reckoner and not kill him, sure you'd gain 4 life off it because you'd have him deal damage to something, but I just don't know what makes you think that's infinite. Perhaps I'm just too new to see what you mean.
Did like the Boros Charm and Olivia Volderan with High Priest though. That's always a fun combo.

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Posted 06 September 2013 at 09:39

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Alright, thanks for the comment, ifonly. You do raise some good points. First of all, Olivia's "bite" isn't supposed to be infinite. As she is an ender in herself, it's those counters she grabs that are truly important. There is no infinite mana combos here (can't seen to find any still in Standard for these colours) but her ability can be used repeatedly until there is no more spare mana, then kick her second effect to steal the creature. Alternatively, you can have 2X spare mana (red Y, of course) an active High Priest, cast a Boros Charm onto your creatures for indestructible until end of turn, then ping my High Priest just to destroy all of my opponent's stuff.
Onto your next query, regarding the Reckoner Lifegain. If you have a Reckoner enchanted with Gift of Orzhova, it is possible to attack with it ping it in one way or another, give it indestructible through the charm, then have it ping itself continuously. As it's the Reckoner that doing the pinging, you are gaining the life being pinged (due to Lifelink: Any damage this creature deals causes you to gain that much life) infinitely in theory, as you a simply redirecting all the damage back onto the indestructible Reckoner, triggerring it's ability to cause further damage all over again. At best, you can pull this off by fourth turn by casting Reckoner in third. The result is that the opponent, facing your near-impervious screen of life, will concede and the game is yours.
Well, I hope this has helped a bit, and if you have any further questions, feel free to ask away.

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Posted 06 September 2013 at 23:33

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On a further note, there is an infinite mill combo by fourth turn revolving around infinite mana. Here are the card and their relevant effects that can make this happen.
Undercity Informer: (1), sacrifice a creature. Your opponent "mills" until they "mill" a land card.
Burning-Tree Emissary: Add (G) (R) to your mana pool.
Angel of Glory's Rise: Return all humans in your graveyard to the battlefield.
Fiend Hunter: Exile target creature

Now, basically this is pulled off by fourth turn by FBing a Unburial Rites and targeting the Glory's Rise, given that your dumping spells have been favourable, however slim that may be. Bu returning it to the battlefield, you then must return all of your Humans (Informer, Emissary, Hunter) to the battlefield. As your return them, you add RG to your mana pool and exile the Angel. Then, with the RG, you sacrifice (in this order) Emissary then Hunter to Informer's ability, mill them twice and returning Glory's Rise to the battlefield, ready to repeat the process. Now, that's a truly infinite mana combo with a surefire way to grind. I pulled this off in a sealed event some week ago. (We all bought a box and threw them into the pile to build our 40-card decks. There were eighteen of us, so the amount of goodies we all took home was astonishing.) Let's just say it is really quite funny versus Jund or even my favourite Aristocrats here...

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Posted 06 September 2013 at 23:45

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