darreldearth

21 Decks, 11 Comments, 0 Reputation

Thanks! I swapped out Aven Farseer for Squadron hawk. I didn't realize till i simulated the deck that by "Face Up" on Aven Farseer it didn't mean all creatures on the battlefield (because technically they're face up on the battlefield so i figured the +1/+1 would trigger but it didn't). Squadron hawk had the same casting cost and at least had an effect where if i'm creature starved i can get 3 extra creatures. I'll check out your other decks!

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Posted 14 December 2014 at 16:55 in reply to #522684 on Flying White++ (Budget)

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Please recommend better cards "also with low mana" if you can think of any. Thanks!

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Posted 14 December 2014 at 16:33 as a comment on Flying White++ (Budget)

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Also please comment if you think you can improve the deck. thanks!

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Posted 14 December 2014 at 15:36 in reply to #522673 on Infinite Zombies!

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I've run 100+ simulations and the deck wins 90% of the time. Sometimes I even have 1000+ zombies when I win!

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Posted 14 December 2014 at 15:34 as a comment on Infinite Zombies!

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Majority of zombies are 1 mana an the ones that arent Buff the others.

Endless Ranks of the Dead will multiply your zombies over and over until you have nearly Infinite zombies.

Vampiric Tutor (Not Legal Card) will let you search your deck for Endless Ranks of the Dead if you draw it.

Even without Endless Ranks of the Dead and Vampiric Tutor the deck will be hard to beat.

NOTE: (If yo want the deck to be legal just swap out Vampiric Tutor for Grave Pact)

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Posted 14 December 2014 at 15:34 as a comment on Infinite Zombies!

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its actually 62 cards at the moment because of the 2 planeswalkers

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Posted 13 December 2014 at 22:26 in reply to #522101 on Artifact Tribal/Token (Strong)

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I cleaned the deck up a lot and got it down to 60 cards. it seems to work well so far. ive also ran a lot of simulations using the forge. its a mtg program with AI i found a few days back which works very well if you haven't tried it, and want to give it a go.

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Posted 13 December 2014 at 22:25 in reply to #522101 on Artifact Tribal/Token (Strong)

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Thanks! I didn't know "U" meant blue. I changed the tag. I have moved things around a bit, and cut down on some cards. what I'm going for in this deck is for all the artifact creatures to compliment one another. I want the creatures to all have effects which grant other artifacts to become stronger. Kind of how slivers in a sliver deck all make one another grow in attack and defense, as well as other abilities. I would also like to use cards/creatures which bring out multiple token artifact creatures which would all be buffed from the other artifacts.

regarding the dual lands, would it be better to put basic lands instead, and use something like Evolving Wilds to obtain lands i need? I'm just trying to find the most efficient possible way to bring out lands as quickly as possible in general for a multicolored deck.

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Posted 11 December 2014 at 17:57 in reply to #522101 on Artifact Tribal/Token (Strong)

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Also is there a better way to include lands other than all Dual Lands? trying to find the most efficient way possible even though dual lands have to come into play tapped :/

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Posted 11 December 2014 at 14:13 as a comment on Artifact Tribal/Token (Strong)

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I'm also willing to remove the combos if it will improve the deck overall.

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Posted 11 December 2014 at 14:11 as a comment on Artifact Tribal/Token (Strong)

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My Artifact Test Deck. I need help cutting down on a few more cards bring it closer to 60 if necessary and/or replacing cards with better cards. Thanks!!!

PS. I'm not trying to make the deck 100% Legal. combos like Painter's Servent & Grindstone are just for fun. Only other non legal card other than Painter's Servent and Grindstone is Metalworker.

PSS. (Ignore my sideboard) Sideboard cards were just other card ideas that were bouncing around in my head.

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Posted 11 December 2014 at 14:10 as a comment on Artifact Tribal/Token (Strong)

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