Enchantress

by DavidF on 02 January 2012

Main Deck (60 cards)

Sideboard (15 cards)

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Deck Description

:: Win conditions
* Sigil of the Empty Throne, 4/4 evasion bodies per enchantment
* Words of War, 2 damage per card drawn
* Emrakul, hard cast for win, bounce with Karakas for inf. turns, also protects against mill
* Sickening Dreams, board sweep as well

:: Card engine
* Argothian Enchantress
* Enchantress's Presence

:: Mana ramp
* Exploration
* Utopia Sprawl
* Wild Growth

:: Filters
* Enlightened Tutor
* Mirri's Guile
* Sterling Grove

:: Protection
* Replenish
* Moat
* City of Solitude
* Solitary Confinement
* Oblivion Ring
* Elephant Grass

:: Win condition explanations
* Emrakul - you actually have enough mana in this deck to hard cast it, while being able to stall enough to make it viable as a win condition - having Karakas in the deck giving you infinite turns, but it's mostly used as a form of removal with it's annihilator ability. At the same time, it's also a protection against mill and can be used with Solitary Confinement or Sickening Dreams to shuffle needed cards from the graveyard back to the library.

* Words of War - A multi-purpose card for either taking care of pesky creatures (such as Dark Confidant) but could also be a win condition in itself mounting lethal damage quickly, but primarly it keeps you from decking your own library.

* Sigil of the Empty Throne - It's slow, but hard to stop and provides an important out for the deck if challenged with something like Rule of Law.

* Sickening Dreams - I have not seen this card in other enchantress decks so call it personal flavour, but this card has synergy written all over it. You draw your entire library, discard all goodie enchantments and put em all onto the battlefield with Replenish. You will either deal lethal to your opponent and win, or wipe the board of creatures and put all enchantments of your library in play. It's not counterable either, since the discarding is part of the casting cost.

:: SB plan
* Choke, a nightmare for anything blue
* Karmic Justice, protects from mass removal game 2-3
* City of Solitude, awsome against counterspell heavy decks, makes sure your opponent can't respond to you comboing out
* Aura of Silence, seems like a good removal depending on MU
* Vexing Shusher, hose blue control decks
* Wheel of Sun and Moon / Relic of Progenitus, for managing graveyard-cheating decks (Dredge, Loam, Reanimator)
* Stony Silence, for artifact-heavy MUs

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

1501128

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchantress

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