Rogue

by DeadEye00 on 29 April 2012

Main Deck (46 cards)

Sideboard (26 cards)

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Deck Description

working on

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,160 times.

Mana Curve

Mana Symbol Occurrence

0184000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Rogue

I want to apologize now before you read whats below for my being a very harsh critic. To summarize bellow you still have no aim for the deck and it looks more like a Commander (EDH the link here is an example. ) deck were your only allowed to have 1 of each card. Decks built with 60 cards however all normally have a script or a perfect play by play set up that the deck will try to stay as close to as possible for a win. Continue reading bellow for a more detailed breakdown of my review of this deck.

Even cutting down on the number of single cards you still have to much going on here and a lot of clashing effects. You have a total of 4 main ideas running here... discarding...milling (destroying the enemies deck)...removing from the grave...control (making your enemy "ask for permission to use cards")...and then a bunch of random cards that don't fit with those 3 categories.

On the discarding side you have a total of 7/60 cards that do this effect leaving you with about a low chance of drawing these cards in order to keep your enemy from having no hand. When against a blue deck with a lot of control cards this will now slow the deck down.

Then you have your mil section with 8/60 cards that do this effect also leaving you with a low chance of drawing these cards. Its true these are creatures that will be out on the field for an extended period of time but with their various costs to activate and the occasional spike of a larger mil (of about 3-8 cards) you wont have enough mil power to win you the game.

With these 2 smaller concepts it seems your deck is leaning towards somehow taking you enemies cards from their graveyards to play against them with something like Beacon of Unrest that you have 2 of in your deck. But then you have removing cards from the grave in here, also with effects that have various costs to utilize. In total you have 6 cards in your deck that remove cards from the graveyard.

On top of all that you have a bit of control as-well to try to control your enemies side of the field with 6 cards that do this in various ways which is always helpful to help decks along to winning but again I question just how this decks perfect play by play would go to a victory.

Finally. we come down to the cards that don't seem to benefit the deck but are still in here like Rite of Replication costing a wapping 9 lands to utilize at its full potential (the cost of a low end colorless Eldrazi). At first i thought to question Dark Impostor but theres a lot of various activated abilities in this deck.

In total we have 7 discard, 8, mil, 6 remove from grave, 6 control, 4 questionable cards, and 6 cards that complement the jumble of effects you have going. Adding that all up up to 27 creatures and 12 nonland spells leaving you with 21 spots for lands which seems a bit low.

Looking over my comments and the deck I think you'd win by trying to slow down the enemy and try to target their best cards or their "win" while hitting them with small cards. Sadly there are many conditions your deck can not face such as an aggressive red deck that will burn most of your creatures easily being the toughness of most of them are low or a green trample deck that would crush your small creatures, or a white hoard deck that will get cards out faster then yours and overrun your creatures. Again i will suggest narrowing down your deck to better your win strategy.

Also without green in this deck you will have a lot less lands to tap for all of these abilities your currently running.

Hope my comments helped. >_< Please see me if you'd like to talk with me more about bettering this deck.

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Posted 30 April 2012 at 06:26

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Forgot to include the link to an EDH deck(s) above so here it is. http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/732

Also if anyone would like to add to or disagree with my comment feel free to. I'm only human and do not know everything.

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Posted 30 April 2012 at 06:41

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Vandheer has deleted this comment.

Posted 30 April 2012 at 07:12

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Vandheer has deleted this comment.

Posted 30 April 2012 at 06:30

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