Red Green Werewolf Pt.2

by Dearborn on 23 March 2012

Main Deck (61 cards)

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Deck Description

This deck is Pt.2 of Red Green Werewolf Deck. Let me start explaining why I use these cards in this deck. Full Moon's Rise makes this deck possible. This card kind of reminds me of Fires of Yavimaya in some ways. According to my research about Fires of Yavimaya that three-mana enchantments that give all your creatures haste was not that exciting, but Fires of Yavimaya had a trick up its sleeve. It was able to be used as a pump spell whenever its controller drew a another Fires of Yavimaya. If you wanted to win a combat scenario, or swing for lethal. Full Moon's Rise is a decently impressive mass-pump effect, and giving your creatures +1/+0 and trample makes it very difficult for the opponent to come up with a plan that involves chump-blocking. Much like Fires of Yavimaya, Full Moon's Rise takes it to another level. If you opponent casts a Day of Judgment or Slagstorm to kill your whole team. Well, then it might just be time to sacrifice your two-mana enchantment and regenerate everyone. It can also be used to "counter" spot removal much in the same way Fires of Yavimaya was. Reckless Waif can put people in some awkward spots when cast turn one on the play. If my opponent doesn't have a turn one card to cast, then they'll be getting attacked by a 3-power creature on the second turn.Lol.It's nice to have access to one-drops at all in a deck like this. One of the things that makes me love this Werewolve deck is that you can just keep passing the turn to your opponent, forcing them to cast a spell or lose the game. Mayor of Avabruck is a two-mana lord for all my werewolves. I'm obviously going to play four copies of this card, but it's worth it because of how powerful this can be in the late game. It's a one-card army that can take over the game entirely by itself. It's good to bash into a 2/2 with the Mayor on turn three when I have a Moonmist in my hand to transform it into Howlpack Alpha, even if I have a three-drop I can cast in your hand. The Wolf I get on my end step will make up for having not played anything and the presence of the Mayor will force my opponent to deal with it immediately or lose the game. Daybreak Ranger is like the best werewolf card from Innistrad. It's likely that creature mirrors will be commonplace at some point during this card's standard legality. When and if that happens, this will be one of the best cards in standard. Gatstaf Shepherd is very strong. It's unfortunate that the most popular deck in Standard, Wolf Run Ramp, plays a lot of green creatures, because in most environments Gatstaf Howler is an unblockable 3-power creature for two mana, but it's good against other decks that doesn't use green creatures. Kruin Outlaw isn't much before it transforms into Terror of Kruin Pass, but once it does, you are screwed. First of all, your opponents need to double-block everything. Considering we're playing a decent amount a spot removal, that's going to be just about impossible. Opponents are going to spend a removal spell on this guy immediately or lose the game.Lol. This card is awsome when it transforms. Moonmist is the best trick a deck like this could hope for. It's kind of like a Zealous Persecution, for any of you who played Standard a few years ago. The "prevent all combat damage" clause is really relevant, and the ability to transform your team at instant speed is very scary for any opponent. Incinerate is the best burn spell in Standard (In my opinion), especially for a deck like this. Cards like Geistflame may be better for control decks or decks packing Chandra's Phoenix, but when you're trying to race with creatures it's nice to have something that can deal 3 damage. Brimstone Volley is one of the good burn spells i've seen so far. Dealing 5 damage for three mana is prettu impressive. Sometimes i'll even have both copies in my hand and be able to kill an opponent from 10 life. So here is the deck list. Thank you for reading. Please leave a comment and give this deck a like.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,827 times.

Mana Curve

Mana Symbol Occurrence

0002020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Green Werewolf Pt.2

Incinerate is 2 mana for 3 damage; if you wanted to maximize this, you could instead use Lightning Bolt, which is 1 mana for 3 damage. Otherwise, really good use of this deck!

0
Posted 01 May 2012 at 06:46

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lightning bolt is nonstandard, thus not allow in tournaments i believe

0
Posted 12 July 2012 at 22:49

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