Dimir Control

by Death_Decay on 23 October 2009

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Trying to accomplish:
-To draw and discard Autochthon Wurm
-Use Dimir Doppleganger to copy Wurm
-Everything else is to buy time

Deck Tags

  • Casual

Deck at a Glance

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This deck has been viewed 895 times.

Mana Curve

Mana Symbol Occurrence

8425012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dimir Control

It doesn't seem like you have enough control to pull this off. You need 3 mana to put out Archmage Ascension, and you need 6 turns after that for getting 6 counters on it. That means your strategy starts on turn 9 at the earliest. Unless you can get enough control to stall the game that long, someone will have you beat by the time you can even start your combo.

0
Posted 24 October 2009 at 01:07

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I understand that but i need ideas not some stuff i already know

0
Posted 24 October 2009 at 06:53

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