by DedWards on 09 November 2017

Main Deck (60 cards)

Sideboard (12 cards)

Sorceries (3)

Instants (7)

Enchantments (2)

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Deck Description

Threw this together week before last for FNM as rotation made my last Standard deck unplayable. I was quite surprised by how well it worked, but there was obvious room for improvement.

My next test with this will be:
+2 Trial of Solidarity
-2 Dusk // Dawn

How to Play

Play Artificers to gain bonuses from all the artifacts and attack face like an aggro deck.

Toolcraft and Apprentice get stat boosts for controlling artifacts, so they're best for early game damage, while amassing the Servo horde. Goggles Make them decent midgame threats too.

Reckless Fireweaver doesn't attack, but it also doesn't need to as it turns all the servo production into burn spells. Goggles help raise its toughness, making it a decent blocker and keeping it alive a little longer than the opponent would like.

Shock and Lightning Strike can be removal, but along with Aethersphere Harvester, thier key job is to help get in the last few points of damage to finish the game.

Deck Tags

  • Standard
  • Boros
  • Servo
  • Token
  • RW

Deck at a Glance

Social Stats


This deck has been viewed 785 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Artificer-Servo-Thing

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