ElfBane (Standard)

by DedWards on 08 February 2019

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (6)

Sorceries (1)


Instants (4)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Elf ramp + draw combo to get lot of mana for a (hopefully) lethal Banefire.

*12 February 2019 Update:
After much reading (comments and other similar decks), and some goldfishing, I decided to make some changes to the original plan:

Mainboard:
-3 Growing Rites of Itlimoc: Wasn't working as well as I'd hoped.
-1 Marwyn, the Nurturer: Being legendary is a big limitation.
-1 Banefire: Doesn't do much until I have a lot of mana.
-1 Vanquisher's Banner: Needed space for the 4th Rhythm.
-1 Mountain: 8 duals and 2 Mountains should be more than enough red for 6 cards.
+4 Rhythm of the Wild: Guess I found a way to get them mainboard :D
+1 Steel Leaf Champion: Good card is good.
+2 Forest: 20 lands is better than 19.

Sideboard:
-2 Diamond Mare: Was originally in for the burn matchup, but I don't feel it's necessary.
-3 Plummet: It's a toss-up between this and the Harpooner.
-2 Sentinel Totem: No real graveyard strategies I need to worry about at the moment.
-3 Rhythm of the Wild: Moved Mainboard :D
+3 Kraul Harpooner: While Plummet is an instant, this is a body on the board.
+1 Banefire: I want a 3rd for the control matchup.
+2 Cindervines: Double duty vs spell heavy decks and must kill enchantments.
+4 Lightning Strike: This should be Lava Coil, but I currently don't own any.

How to Play

Combo: Play Elves to draw cards and get lots of mana, then Banefire the opponent's face.


Llanowar Elves and Incubation Druid pull double duty here. In addition to ramp, their mana helps keep the combo going.

Beast Whisperer and Vanquisher's Banner draw cards each time you play an elf.

Playing multiple Elves grows Marwyn, which helps ramp into a big Banefire.

Rhythm of the Wild gives haste or a +1/+1 counter. Haste on mana dorks is great, and Marwyn, Incubation Druid, and Growth-Chamber Guardian get better with free +1/+1 counters.

Deck Tags

  • Standard
  • Combo
  • Ramp

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 495 times.

Mana Curve

Mana Symbol Occurrence

000651

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for ElfBane (Standard)

Love it, this deck looks insane!

0
Posted 08 February 2019 at 20:32

Permalink

but also, shouldn't rhythm of the wild just be in the main deck? It works so well with incubation druid and growth-chamber guardian, negates the need to adapt them for their abilities to trigger?

0
Posted 08 February 2019 at 21:25

Permalink

The problem with moving Rhythm mainboard is space. The more non-elf cards I have mainboard, the less Elves I have to trigger Vanquisher's Banner and Beast Whisperer.

I shall do some testing at FNM this weekend and I may tweak the list afterwards.

0
Posted 11 February 2019 at 10:12

Permalink

Updated the deck with your suggestions in mind.

0
Posted 12 February 2019 at 12:32

Permalink

TBH it looks like banefire is a last ditch kill cause with all the elf cards you're just going to have a giant board to kill your opponent with rather than using banefire.

0
Posted 09 February 2019 at 19:56

Permalink

Banefire opens up an alternative option for a win. Just 1 example: The Nexus Fog deck can Fog an attack, but can do nothing to a Banefire.
Having a mainboard option B is a good thing.

0
Posted 11 February 2019 at 10:14

Permalink

Updated the deck with your suggestions in mind.

0
Posted 12 February 2019 at 12:32

Permalink