Nissa, Who Awakens the Woods

by DedWards on 23 May 2023

Command Zone (2 cards)

Sorceries (1)

Planeswalkers (1)

Main Deck (58 cards)

Sideboard (1 card)

Sorceries (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Oathbreaker based around animation of lands.

I am concerned that I may have too much land ramp, and not enough payoffs.

Edit 2023/06/03
-1 Ancient Greenwarden
-1 Courser of Kruphix
-1 Crop Rotation
-1 Destiny Spinner
-1 Druid Class
-1 Kazandu Mammoth // Kazandu Valley
-1 Khalni Heart Expedition
-1 Leyline of Abundance
-1 Liege of the Tangle
-1 Rampant Growth
-1 Treetop Village
-1 Vastwood Surge

+1 Azusa's Many Journeys // Likeness of the Seeker
+1 Bite Down
+1 Cosmic Hunger
+1 Earth Surge
+1 Heroic Intervention
+1 Kenrith's Transformation
+1 Krosan Grip
+1 Nature's Claim
+1 Scale the Heights
+1 Tireless Tracker
+1 Veil of Summer
+1 Vorinclex, Monstrous Raider

How to Play

With the +{G} mana ability of Nissa, Who Shakes the World, X for Awaken the Woods will be massive.

Sylvan Advocate and Earth Surge make all the animated lands massive.

Multiple cards that animate actual lands also take advantage of these land anthems.

Doubling Season and Vorinclex, Monstrous Raider allow Nissa, Who Shakes the World to Ultimate Immidiatley. Nissa's emblem protects all the lands we'll be animating.
Vorlinclex also hinders the loyalty of opponents' Oathbreakers.

Deck Tags

  • Oathbreaker
  • Mono Green
  • Land

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 520 times.

Mana Curve

Mana Symbol Occurrence

000040

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Nissa, Who Awakens the Woods

Main thing I see with this deck is that you have no form of removal, and it seems like you are really reliant on using your Creature Lands in order to stop your opponent's creatures. While you do have cards to play lands from your graveyard, I'd be really careful with them.

There is also the concern of you not having any sort of draw cards or abilities in the deck. Once you play through all your lands, you'll be purely in top-deck mode and that's dangerous.

Other than that, really cool idea and interested to see how it goes!

1
Posted 23 May 2023 at 10:30

Permalink

Card draw I'm considering:
Scale the Heights is a good 2nd Explore for mono green.
Tireless Tracker and [[Seer's Sundial]] are repeatable draw effects off of landfall.
Solemn Simulacrum is ramp, draw, and a blocker all in one.
Shamanic Revelation is in consideration for mass draw, especially after casting Awaken the Woods.


Removal I'm considering:
[[Kenrith's Transformation]] Is a good option for removal as it also draws a card.
Rabid Bite, Bite Down, Blizzard Brawl (with enough snow lands), and Cosmic Hunger are all good 'bite' effects.
Natural State and [[Nature's Claim]] are great artifact/enchantment hate because they cost 1, while Krosan Grip is great because it has Split Second. Don't want mass enchantment hate because of the enchantments I run.


Protection I'm considering:
Snakeskin Veil, [[Tamiyo's Safekeeping]], and [[Tyvar's Stand]] allow me to protect single target creatures.
Heroic Intervention, Veil of Summer, and Blinding Fog allow me to protect my creatures on mass.

1
Posted 24 May 2023 at 12:03

Permalink

I've used Nissa in an proliferate Arena deck, so heraer are some cards from this deck that could fit into yours:
Evolution Sage, Scale the Heights/ Courage in Crisis, Rabid Bite

Kodama of the West Tree and Towashi could also be worth a look.

1
Posted 24 May 2023 at 06:35

Permalink