Creatureless Mill

by demonking28 on 27 May 2012

Main Deck (60 cards)

Planeswalkers (2)


Artifacts (2)



Land (23)

Sideboard (9 cards)

Sorceries (3)

Instants (5)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

meh, casual fun

edit: wow front page! thx everyone i didnt think it was that good of a deck haha

Deck Tags

  • Fun
  • Mill
  • Creatureless

Deck at a Glance

Social Stats

15
Likes

This deck has been viewed 16,330 times.

Mana Curve

Mana Symbol Occurrence

045000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Creatureless Mill

If Mill is the game, Traumatize is a must. You would have hard time protecting Jace with no creatures, keep that in mind. Please comment my Wizard deck! Thanks. http://www.mtgvault.com/ViewDeck.aspx?DeckID=342868

1
Posted 27 May 2012 at 18:12

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traumatize is not a must, it would be pointless in this deck. look over the main combo. i draw u mill and jace isnt needed either, he just fits what i wanna do. sure i will comment when i get some more time later on.

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Posted 27 May 2012 at 21:16

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while traumatize is good, if this deck runs well in any way whatsoever, which it seems like it would be a little slow, unless you somehow draw 3 or 4 tome scours, it wont be worth a 5 drop. 7 card draw plus a unlikely max possible of 26 mill by turn 3 or 4, 4-5 draws by the opponent, plus the time it takes to get 5 mana for you, your opponet will be down to about 30 cards. a 5 drop for 15 cards is a waste of mana. Thought Scour, Memory Sluice, Sanity Grinding, Vision Charm, and Increasing Confusion are some major options to consider. Also if you open it up to blue and black there are a few HEAVY hitting mill spells for low mana.

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Posted 27 May 2012 at 20:25

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also the evolving wilds are pretty much pointless in a mono deck unless youre gonna run Hedron Crab. mill needs to be as fast as possible, drop everything that doesnt mill or let you draw and sub in any of the cards i put above and you should have a pretty fast mill deck

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Posted 27 May 2012 at 20:26

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lol thx for pointing out the whole traumatize thing. as far as the evolving wilds, its there to thin the deck out and give me better drawing cards. yes yes i can easily splash black for even more shenanigans but i wanted to focus on my theme. draw/mill using the erasure.

thx for the comment though, i might make a 2.0 version using black as a splash now lol.

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Posted 27 May 2012 at 21:15

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GutteralSlam is right a good mill deck needs to be fast because if it takes too long for you to mill your opponents then it could help them kill you. Have some creature control is not half bad but you should look into more low cost mill cards

Take a look at my deck and compare.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=338190
I have draw power as well in the deck but not as much as you do. It focus mostly on milling and temple bell is there to either draw or force a win on my turn

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Posted 03 June 2012 at 20:28

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Memory Erosion.

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Posted 27 May 2012 at 20:52

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ahhhh, nvm. this is DRAW-Mill. Very cool.

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Posted 27 May 2012 at 20:59

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If you want to be faster and even more annoying you should consider archive trap and surgical extraction

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Posted 28 May 2012 at 03:16

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and you should consider Ghost Quarter and Hedron Crab even though it is a draw/mill deck, Hedron Crab is one of the fastest milling card ever^^

Check out my deck http://www.mtgvault.com/ViewDeck.aspx?DeckID=340510

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Posted 28 May 2012 at 03:20

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yah it would be a butt for a move. ghost quarter isnt really needed here though. hedron i already have a U/G land drop deck that runs him and is crazy when it gets rollin. thx for the comment and sure ill check it out.

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Posted 28 May 2012 at 04:06

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Ghost quarter is an out since its similar to the evolving wilds argument if its a mono color deck then its not worth it even if it helps hedron crab it still slows the deck over all whats worst is this destroys lands which could hinder the deck from using cards like blue sun zenith to get your opponent to draw out

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Posted 05 June 2012 at 13:39

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Why use evolving woods if your using all islands?

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Posted 29 May 2012 at 20:57

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its used to thin out my deck. better my odds of getting in this case, more draw spells to mill my opp with.

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Posted 29 May 2012 at 21:08

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Oh, to get to the goodies faster haha!

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Posted 31 May 2012 at 14:58

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Where is archive trap? You cannot have a mill deck without archive trap

also, trash evolving wilds, you dont need to mana fix with one color, just add two more islands if youre worried about being mana boned

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Posted 30 May 2012 at 05:56

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meh i dont really need the trap and the wilds r there for a reason. im not worried bout gettin mana screwed, i want to thin my deck out so i can get my combo pieces off faster. the less land in the deck the better my odds of doing what my deck is designed to do.

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Posted 30 May 2012 at 16:53

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i've always love archive trap in a mill deck, and those work great with ghost quarters. I don't see why you've got the 4 evolving wilds in there though...

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Posted 02 June 2012 at 18:28

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i dont really need the trap to be honest. and ive explained already y the search lands r in the deck lol.

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Posted 03 June 2012 at 01:46

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Others have mentioned above but hedron crab would be good in this deck also the ghost quarters in fitting with your deck thining you could either ghost quarter opposing problematic lands or yourself to fetch islands also triggering the hedron crab. I also agree increasing confusion would be powerfull in here as well as blue suns zenith to fit with your draw mil plan.

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Posted 03 June 2012 at 03:21

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the crab is awsome yes, but it nulls the theme i have going on here. i do how ever like the zenith of confusion idea in the deck. my only thing is what should i take out for either one of them??

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Posted 03 June 2012 at 04:41

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Id try dropping 2 islands and a curse you have enough draw/filter that land dropping every turn still shouldn't be a problem. Also have you ever heard of turbofog decks they essentially win through draw/mill and then fog effects to survive. Generally your gonna be splashing w/g or both for the protect effects ie orims chant/constant mists. That aside some other suggestions for your current build would be howling mine or font of mythos.
Ps
Is there any particular format you're trying to play extended, modern, legacy?

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Posted 03 June 2012 at 20:35

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i might could drop a land or 2 and see how it runs with a zenith when i get my hands on one.

yup ive herd of that deck, its annoying to battle against. i might could add the artifacts to the sb and see how it works around other pieces of the deck.

no not really, this is just fun casual. i saw i have like 95% of these cards and thought it would be amusing to try out.

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Posted 03 June 2012 at 20:40

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RavenBlood has deleted this comment.

Posted 03 June 2012 at 06:23

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Add some visions of beyond to help your erasures and keep getting those small spells.

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Posted 03 June 2012 at 07:18

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Uuuh, Thought Scour? Mill two, draw a card.

With what you're running for cards you could go down two mana and add some more draw or mill power; Your only heavy cost Is Jace, and When you'll be drawing like a Mofo you can live with slightly less lands.

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Posted 03 June 2012 at 07:33

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any suggestions? rate my deck 1-10 this is currently my main
http://www.mtgvault.com/ViewDeck.aspx?DeckID=343882
MUCH APPRECIATED :D

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Posted 03 June 2012 at 08:19

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i ran no creature mill deck and it was making people cry at what they could not do. i ran temple bell to make them have more stuff to discard and for me to draw and also brainstorms, preordain, spell pierce for that quick dirty counter and tomb;s crypt as a side bored to stop recursion decks and also i suggest if you can get rhysitc study its 3 mana to pay but for every spell your opponent cast if he doesn't pay 1 mana you draw a card that will mill them fast if u have jace erasures out hey comment on my deck when u got the time its a RDW trying to get it legacy ready

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Posted 03 June 2012 at 10:04

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tehdeadman16 has deleted this comment.

Posted 03 June 2012 at 10:06

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Love Dream Twist!!! It's almost like Tome Scour but with a Flashback, nice choice in cards overall though man.

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Posted 03 June 2012 at 14:06

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niver gonna work. No creatures on mill = death

i know that by experience, a friend of mine loves mill and he tried and i won all the time

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Posted 03 June 2012 at 18:14

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There are plenty of creatureless mill decks that get there, just because you always beat your friend doesn't mean its not possible he probably just didn't have the right build or wasn't siding properly or your particular deck may have just been strong against him no one deck is gonna have great matchups against everything, except maybe cawblade lol.

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Posted 03 June 2012 at 20:40

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actualy this build has won alot. only something fast like an elf deck gives it problems. even jund falls to this build.

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Posted 03 June 2012 at 20:42

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This is awesome dude, i only question one thing, why do you have evolving wilds in a mono deck, and i literally mean it as a question because iv seen this done a lot and i dont get it but id like to :) sweet build


Btw if you get a free moment i am looking for notes on this deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=330213
Thanks :)

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Posted 03 June 2012 at 20:42

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its kool, i had the same way of thinking till somebody explained it to me as well. the idea is for my deck to thin out some. i use them in here to kind of speed up my deck by lowering my chances of drawing just a land card but increasing my chances to drop another draw spell or keep that counter spell i might need. it has been working for me since i have tryed it.

sure i will check it out.

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Posted 03 June 2012 at 20:51

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Try Increasing confusion, a very good mill card in my opinion.

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Posted 04 June 2012 at 00:06

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To the main deck that is and more than one.

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Posted 04 June 2012 at 00:09

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I agree with increasing confusion I am currently using four of them in my mill deck its a good one two punch that can really get rid of alot of cards in the opponent library even early games I would mill for zero just flash it back late game for more damage

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Posted 05 June 2012 at 13:41

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if you're looking for creatureless mill, then may I suggest using blue black and using the Helm of Obedience/Leyline of the Void combination. I did up a deck using this combination, if you put dark rituals into the deck, then it can be a possible turn 1 win.

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Posted 05 June 2012 at 12:39

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The best one turn mill is painter servent grindstone that would get rid of the opponent entire deck. Then with temple bell you can force a win on your turn. The main issue with this idea is that its really common when people see either one of those cards then they would focus on destroying the combo. That's why when do you this combo pick a color that has alot of counter target colored permanent and use those to protect the combo

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Posted 05 June 2012 at 13:43

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aight instead of taggin each of the posts here, i have opted for the zenith for now mainly bc it recycles its self. the confusion is great there is no doubt, but i prefer the zenith. its a personal choice really. yes i can splash colors in here but that isnt what im going for.

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Posted 05 June 2012 at 17:01

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i have found with the mill deck a hedron crab is a must as well with a traumatize or an archive trap. i have 4 wall of denials in my mill deck good to block while you try to mill

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Posted 10 June 2012 at 15:55

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been there done that with the crab, infact i have a U/G land fall deck built around it. traumatize isnt really needed and the trap is nice but again not really needed for what im doing. the walls r great yes but they dont go with my theme i have here. not a single creature, may not be the strongest deck ever, but its fun and was made for casual use anyways.

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Posted 10 June 2012 at 16:49

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I used to run a spell based mill, i loved it. i see youre pretty great at combos and forethinking, wanna help me out with my new deck ? http://www.mtgvault.com/ViewDeck.aspx?DeckID=348577

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Posted 10 June 2012 at 18:39

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thx and haha no im not great, thx though. i just do a lot of thinking over things. sure ill check it out.

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Posted 10 June 2012 at 19:58

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Can someone help with my ub control deck. It needs help. If you don't think so comment that it is good.

Deck is: http://www.mtgvault.com/ViewDeck.aspx?DeckID=349204

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Posted 12 June 2012 at 21:22

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