Green Agro

by demonking28 on 30 July 2012

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (3)


Instants (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

a random concept i had. wanted to get it down before i forgot it. Main goal is to abuse the mighty ooze.

ideas??

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

14
Likes

This deck has been viewed 16,111 times.

Mana Curve

Mana Symbol Occurrence

000050

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Agro

Ulvenwald Tracker is a great way to abuse Predator Ooze.

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Posted 30 July 2012 at 22:47

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thx i was doing some digging trying to be ready for when scars rotates out. its not really a great deck but i hope to get ppl talkin bout it to help me out with it. not to mention its extremely budget friendly.

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Posted 31 July 2012 at 01:55

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This deck is a lost cause sure I could spend an hour making a retarded mono-green Aggro deck. but i would not waste my time explaining everything that is wrong with this one. cause your not even running f***ing Strangleroot Geist! the best Mono-Green Aggro creature in standard or Wolfir Silverheart! this deck is a mistake and should not be on the front page!

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Posted 04 August 2012 at 05:07

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i dont need them in the deck! they rnt what this is based around moron... and compared to the other decks that have made front page the past few weeks even months, at least mine is a REAL deck not a bs joke deck. dont be hatin and u dont have to comment. how childish to be complaining that my deck is on the front page. for a deck that i tossed together im surprised its on the front just being honest.

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Posted 04 August 2012 at 19:47

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Just saying that this deck has no idea how to win. aggro is definitely not your win con with those two cards your deck is given a win condition you must not play magic competitively or you would never have came up with such a terrible idea.

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Posted 06 August 2012 at 02:47

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its a simple concept of just over powering with the ooze. not the greatest deck in the world by no means but a fun concept. no i dont play competitively but u know even pros get ideas from ppl like me who just like to play the game.

i dont see it as a terrible idea. if u pay attention u would see i clearly have it stated that its a random idea i had. in reality if i included cards from scars and m12 it would deff be a way way stronger deck. but im keeping it away from those sets waiting for rotation.

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Posted 06 August 2012 at 03:17

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Giant growth and Prey upon. Both are unvaluable.
Primal bellow would be nice too but get rid of evolving wilds, you don't need those.

Please check out this if you can:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=367426

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Posted 30 July 2012 at 23:13

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i thought about it but i dont have room for either of them. idk about the bellow have to think about that one. and i actually do need them. yes its mono green but the inclusion of evolving wilds will thin my deck out by technically drawing out 8 land if i use all 4 . this means i can get to my win condition faster.

sure ill check it out.

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Posted 31 July 2012 at 02:04

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Giant Growth and Primal Bellow are not Standard legal can't you tell this is a standard deck!

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Posted 04 August 2012 at 05:10

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Definitely get ulvenwald tracker and prey upon and drop the young wolves. They are a nice one drop, but you already have bond beetle and arbor elf for that. You want people to get killed by the ooze, another attacker/ blocker is just gonna give them other options. You also definitely should side cards like naturalize and other enchantment removal. As soon as people see the word indestructible, they're probably gonna side in oblivion rings or other exile stuff, so you need to get rid of those in white decks. Love the ooze, and love the deck. :) check my aggro deck out if you want to/have time.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=367517

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Posted 31 July 2012 at 06:54

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Another good card would be sheltering word. Giving the ooze hexproof would make it immune to almost anything. :)

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Posted 31 July 2012 at 07:08

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thx and i like the sb options. wasnt sure bout it so i didnt make one. but i can start it now. i will look into the tracker. idk bout prey upon yet its something i have been thinkin bout. sure i will look in a lil while.

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Posted 01 August 2012 at 00:21

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maybe you should try some soulbound creatures to add to the ooze to help keep it running strong and give it reach or even trample or add black to it and u can give it infect and win fast up to you but heres my version of a green mono deck check it out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=368793

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Posted 31 July 2012 at 09:11

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yah i was thinkin bout that too. i wasnt sure which ones to have in the deck. i might put them in the sb as a back up to my main goal.

sure ill check it

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Posted 01 August 2012 at 17:23

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can anyone else think of a few more specific cards for this??? im trying to keep it standard without scars or M12. thx everyone!!

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Posted 01 August 2012 at 22:32

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Elderscale wurm: buys you time for your ooze to spread.
Yeva, Nature's Herald: let's you flash in a nightshade peddler to give your ooze deathtouch at last second to kill a huge creature. A very nice surprise.
Either of the Wolfir cards. Both are just really really really good.
Champion of Lambholt: the deck is very creature heavy, and champion can make them unblockable if you make her stronger by playing more of them.

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Posted 01 August 2012 at 22:54

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Also, this may sound dumb, but maybe ring of thune. It won't pump the ooze, but it'll still give it vigilance, and that would be pretty hard to get around.

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Posted 01 August 2012 at 22:56

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interesting i like those ideas alot >:D i will update it later maybe put them in the sb for now till i can get this built and tested. might be a while though... >.>

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Posted 02 August 2012 at 01:18

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I'm glad I could help! please post the changes when you make them, I'm interested to see how the main deck turns out. :)

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Posted 02 August 2012 at 01:37

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haha well thx. its always good to have another person's view. i think this is how it will set up until rotation hits. i think i have plenty of options to deal with threats. i think delver is the main issue i will have.

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Posted 02 August 2012 at 03:35

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Oh then try silklash spider

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Posted 02 August 2012 at 04:21

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idk i kinda think this deck would be too slow against delver. not sure the spider helps much when u compare them ya know?? my only hope is to give a creature death touch and "fight" it.

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Posted 02 August 2012 at 05:06

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Then add in deadly recluse, you don't have to fight it, just block. :)

Also, I know dawntreader elk is faster, and elks are badass, but borderland ranger is honestly better. He takes longer, but you get to keep your creature, and one extra blocker can win you the game.

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Posted 03 August 2012 at 06:36

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Oh, and enjoy front page, cause you're one like away ;)

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Posted 03 August 2012 at 06:37

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hmm i will have to think bout it see how it plays out. yah the ranger has the benefit of being another blocker but i like the speed i get with the elder. just a preference. lol.

haha thx i didnt think anyone would really like this deck that much to be honest. i kinda tossed it together and it works lol. i have most of the cards in this deck working on gettin more of the rare half though. >.>

u should totaly check out my Nayan Surge deck! its a very very tough stretch to get it to work right but its an interesting concept. lol.

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Posted 04 August 2012 at 01:56

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I really hope you get a top deck !

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Posted 03 August 2012 at 03:48

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By the way thanks to you I have perfected my deck to exceed my expectations

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Posted 03 August 2012 at 03:56

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thx yah im pretty close to this making front page, its kind of a shocker since i sort of tossed this all together haha.

hey, glade to help :] thats part of the game to me. helpin other players and just keeping it alive. u should totaly post up some results from battles u have with it!! i am curious on how strong and well it runs now :D

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Posted 03 August 2012 at 05:27

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Nice deck ya got there.

It will be a lot better once you come to understand the true crapiness of serpents gift.

If you want to succeed more, cut all four of those awful monstrosities. Your welcome.

Now add in 2 or more yevas, and if you only wanna add in two add in 1 more nightshade peddler, one ulvenwald tracker.

Rancor is a great card. Much better than that ring. I think you should take out one ring for one rancor.

The final thing you will disagree with, but evolving wilds in a 22 land deck is quite terrible. Thinning out your deck is cool, but being able to play your cards on time and be able to catch up to your opponent is better. If you are forced to go second and you draw a forest, evolving wilds, evolving wilds, you will end up so far behind your opponent will be laughing at you. I think this deck has a lot of potential, but it is mono green, which works when you have 22 forests, no disruptions, no problems. Hell, I play white black exalted and the distance between the number of black symbols and white symbols is almost ridiculous. I had four evolving wilds. I ended up cutting all four so that even though I may be a bit slower than I hoped, at least I can actually play something each turn.

But who knows, maybe I'm rambling. You should at least playtest it without the evolving wilds for a while.

So, like most decks I critique, please say so if you think I'm being harsh or I'm an idiot.

Also, could you look at this deck? Pretty please?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=369954

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Posted 03 August 2012 at 08:01

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fair arguments yes yes. but the gift is a key card in the deck. yes rancor is better than the ring but its all irellevent. my goal is to pump my destroy proof ooze and i wont need a trample effect when everything in my path is dead. the ring can keep him growing and the gift will give him a kill shot when i need one. the wilds actually works reallly really good. i had a similar thought as u, but after running them in my bro's stompy deck, its just crazy what he can do. he gets ahead very fast>.> i kinda regret tryin it in his deck...

nah ur fine bro, its critique that is needed to make a deck better. yah ill check it out soon no prob.

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Posted 04 August 2012 at 01:46

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That is true that it's all about the ooze, but there is a big problem I see with using the ring: Indestructibility is real nice when you have it, but it won't save you from oblivion ring, mutilate, tragic slip, fiend hunter. Hell, even crippling blight could stop it right away. The point of rancor is that when you're guy gets exiled, you just play another, attach rancor, and watch as your opponent scoops. You need to stay consistent, and when an ooze with a ring dies, the ring loses all its power and goes back to being 1 mana(2 to play) to give a creature trample. Plus, rings die to naturalize and smelt, and with rancor they can't do anything but waste their oblivion ring, giving you another few turns to hit with the ooze before they draw another one.

About the evolving wilds: You seem quite sure it will be helpful, so perhaps I am wrong. But if you ever feel like your deck is too slow, just try playtesting several matches with forests instead of wilds. If you find no change, then yes, the wilds fit this deck.

What else was there for me to retaliate on? Oh, right. Serpents gift. Yeva= surprise death touch with peddler and other amazing tech, more peddlers and trackers make sure you get more death touch fighting for that bad boy(or slime) and such.

You could even replace serpents gift with 4x prey upons and I guarantee a faster deck! Prey upon is perfect with the ooze, especially with permanent death touch from the peddler! Think about it this way: serpent gift is three mana to trick your opponent and kill their creature. I would take titanic growth over it any day because with titanic growth it makes your creature stronger, makes it survive, and is therefor a sketchy two mana kill spell, whereas serpents gift is a three mana kill spell that, without the ooze, kills your creature too. Without the ooze it almost helps your opponent because it will ALWAYS be a two for one if you don't have the ooze. And that is why serpents gift is terrible.

I could go on all night, but I think I think theres no point in pursuing something for too long when there are thousands of other decks out there to look at. Nice deck though, I like the concept.

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Posted 04 August 2012 at 08:21

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again good points fluff but, with both the ring and rancor in the deck u have to pick what to remove. and lets be real, that ooze hits the board, ur going to O-ring that over my ring or a rancor. that leaves anything else in the deck to get a small power boost. prey upon is good its y i have it in the sb, i like the surprise that gift gives me should i not have death touch already for my ooze. i am thinking of lowering gift and adding in some prey upon though just to balance it more. i am thinking of droppin one craterhoof for another tracker. thoughts?

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Posted 04 August 2012 at 16:36

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Do it. Craterhoof is too high a cost for this deck anyways. You could also consider replacing the other craterhoof with predatory rampage if you want a cheaper overrun effect.

Now you can cut the four serpents gifts and put in three yevas and one peddler. So now you have a two mana serpents gift that lasts forever. PLEASE CUT SERPENTS GIFT BEFORE I CLAW MY EYES OUT!!!!

oh, didn't see that you had cut two. Progress!

About the ooze getting killed over rancor, that isn't necessarily true. It's all a matter of decision. Should they kill the card that wrecked them for the past 10+ years, or should they remove that fairly solid, but not so big ooze? Many players will make the smart decision, but vengeance tends to cause even pros to make a stupid decision. But, I would say most of the time they cast O-ring, it will probably be targeting the ooze.

And I'm rambling again.

Ok, so when they inevitably remove your ooze, your gonna be glad you have rancor instead of the ring, because rancor doesn't reset like that ring. And if you remove the O-ring with your bramblecrush, The predator will return reset and needing more counters. The ring will slowly over the course of several turns make it a little bigger. Rancor will instantly make it bigger.

Anyways, have you brought it to fnm yet? I would be quite interested to see its W/L ratio.

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Posted 04 August 2012 at 19:13

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hmm i thought about it kinda thought the craterhoof would be a touch better he is a fatty that can hit hard when it does hit.

bahahahahaha just for that comment im keeping the gifts XD

thats what i was thinkin. kinda y i wanna keep my craterhoof in the deck just a kinda back up win if i need one. logically they will O-ring my poor ooze anyways.

sorry not moving from the ring, i see it as a great card but severely under rated.

sadly no, i dont have every card for the deck yet. its going to be tough to get all the pieces, been thinkin of puttin some money away to just net deck it.

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Posted 04 August 2012 at 19:20

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Im sorru if I dont type right,
i claed my eyes out and can;t see anymoee but yeah but yeah ebverything else sounds fine, good liuck with the rest of your decv, ands thanks for making me seeing visiong impaired ;D

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Posted 04 August 2012 at 20:24

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roflmao hahahaha its kool and no im not laughin at u laughin at how the words came out. thx i hope to get it soon and give it a test run. i know that with some of my friends my Heartless Blade deck destroys them i have a 5-1 record with that one i think.

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Posted 04 August 2012 at 20:32

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*stops typing without looking at keyboard*

Heartless blade?

*clicks on name*

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Posted 05 August 2012 at 07:00

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bahaha yah Heartless Blade is my fav deck right now. no one likes to go against it. u remember the deck im sure, u helped me fine tune it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=266726
thats the link.

its one 2 standard decks i actually own all the pieces for . yay me hahaha

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Posted 05 August 2012 at 17:52

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Strangleroot geist is extremely mean with rancor. t1 forest arbor elf. t2 forest, three mana, geist + rancor.
Because of haste undying and rancor's recursion, its really a pain to deal with. thrun the last troll, green sun's zenith, and wolfir silverheart are other solid options. I would also add mental missteps in the sideboard since the ooze is extremely vulnerable to vapor snag. I agree with fluffyweresheep, the ring should go. You're already getting trample from rancor. evolving wilds should also go.

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Posted 03 August 2012 at 15:15

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yes it is a good card but, not my focus. the focus is my big bad ooze. now fluff does have some good arguments but look at my overall deck. im getting ready for rotation so its not as strong as it should be true. like i explained to fluff, the ring is to keep my ooze growing and the wilds actually do help.

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Posted 04 August 2012 at 01:51

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this deck is pretty cool i like the idea would you mind taking a look at mine and giving me a few pointers http://www.mtgvault.com/ViewDeck.aspx?DeckID=369878

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Posted 03 August 2012 at 22:51

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thx glade ya like it.

sure ill check it out.

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Posted 04 August 2012 at 03:34

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no green sun , strangle root geist, wolfir silverheart, dungrove, thrun, evolving wilds?! 2x craterhoofs... gl ...

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Posted 04 August 2012 at 15:56

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its set up for rotation. i dont really need the giest or silver hearts. craterhoof is to make up for not having an overrun ability.

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Posted 04 August 2012 at 16:41

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lol smh. gl finding a 2of 8cmc as a win con without green sun or beast tracker and 4 elves as a ramp.

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Posted 04 August 2012 at 19:00

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i dont need him as a win as bad as i need him as an alternate. this deck does have some ramp to help get it if i need it faster.

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Posted 04 August 2012 at 19:44

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If you intend to play this before the rotation at all, I suggest adding in some Lure until then. Moar ooze abuse! I could see a variant of your deck working well with peddlers (as others have mentioned), and pyreheart wolf.

Also, maybe you could toss a tip at me? http://www.mtgvault.com/ViewDeck.aspx?DeckID=370534

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Posted 04 August 2012 at 20:03

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I don't understand how evolving wilds is any good at all in a mono deck? I thought all it allowed you to do was to search your library for a basic land card.. and the only basic land cards you have are forests.. so WHAT benefit does it have at all?

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Posted 04 August 2012 at 20:10

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<.< once again....... the point behind the wilds is to allow me to thin my deck out. it will help me get what i need to change the game. 22 land, 4 r the wilds each wild will pull another 4 land out meaning there will only be 14 land left just from this effect. its just a way to make sure that 8 of the cards in the deck have a less chance of being land when i need something like the craterhoof.

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Posted 04 August 2012 at 20:38

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I don't understand how evolving wilds is any good at all in a mono deck? I thought all it allowed you to do was to search your library for a basic land card.. and the only basic land cards you have are forests.. so WHAT benefit does it have at all?

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Posted 04 August 2012 at 20:19

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I haven't read all of the comments and I'm sure that I'm being redundant when I say this, but although you like the fact that evolving wilds thins out your deck, It most certainly does not let you win faster. Evolving wilds gives no card advantage at all AND it actually slows down your winning. I would rather have my predator ooze out turn 3 and draw a land turn 4-5 than have to wait until turn 4 to bring out the big money card in the deck, especially with a card that gets bigger the longer it's on the field.

(also probably redundant)
Your probably trying to keep it scars block free for rotation, but I suggest bellowing tanglewurm as a one of or a sideboard. He's an uncommon so he'll be cheap to acquire, no loss when he rotates, and he gives everyone intimidate. he's a game winner.

(probably extremely redundant)
Green sun's zenith

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Posted 05 August 2012 at 16:22

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haha yes yes redundant but is aight. ive used the wilds for many other mono color decks and have had great luck with em. to me they r faster, especially since i cant afford the over priced search lands..

yup scars free other wise this probly would be a lot stronger and better. for now till i get a craterhoof i have been trying to hunt down my copy of the wurm. .

haha yah i know it should be in but its pre rotation.

glade ya like it otherwise.

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Posted 05 August 2012 at 17:45

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utopia sprawl is great for green agro

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Posted 07 August 2012 at 23:48

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but its not standard legal.

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Posted 08 August 2012 at 02:11

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