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This is a land deck idea with all Worldwake cards. It is heavily based on the Zendikon cards, which are easy to obtain and then used with Terra Eternal to make them all indestructable. The Amulet of Vigor allows all your tap lands to come into play untapped (and into play faster via the Walking Atlas) and to pump up your Hedron Rovers. I've added two Iona's Judgements to remove your opponent's creatures that are giving you trouble. It costs a lot, but fits in the Worldwake only theme. This is a fun, casual deck with no designs to win game after game.
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Disclaimer: I created this deck primarily because I was trouncing my wife, step-son and step-son's friend in 4 player games with my mono-green deck (10th Ed/Zend/Worldwake mix). This deck should give them a chance to beat me and still be fun to play on my end.
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NEED MOAR TREASURE HUNT + CREEPING TARPIT.
That's not a bad idea re: Treasure Hunt. I think I might swap out the Quicksands and replace them with Treasure Hunts. I will probably also drop the Tectonic Edge in favor of another Island for the Treasure Hunts. As for the Creeping Tar Pit, I'm fine with the casual nature of 1 of each of the "man" lands. I'm not looking for an uber kick butt deck full of unblockables.
Archleone has deleted this comment.
neat concept. I like the idea and the 'lets have fun theme'