Esper Control

by Designation15 on 13 October 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Tags

  • Esper
  • Standard
  • Control

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2727400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Esper Control

Its interesting seeing an esper creature deck, so I really like it, however i do have a couple of questions. Why do you have quicken when the only sorcery you have is a single Supreme Verdict? You also do not have too many enchantments or instants so I feel like you might find auromancer and archeomancer to not be worth running.

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Posted 13 October 2013 at 21:58

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This is a WIP, the final deck will contain more Supreme Verdict's and other sorcery cards. Ran limited tests against it and it shows to hold up to other decks decently. Also the SV is the reason I run quicken. Draw into Obzy flicker him, at the end of your turn quicken into a supreme verdict. He comes back in, deals 2, I gain 2, and swing with a 5/5 haste.

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Posted 13 October 2013 at 22:27

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Yeah, I definitely agree with that. one thing you definitely want to run if thats your game finisher is more draw. in your colors theirs tons of options to choose from, but it will help you get your supremes and obzedat a lot quicker.

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Posted 13 October 2013 at 23:36

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What I found is that it isn't the only win con. I can lock down just about everything thrown at me as soon, or one turn later, as you throw it out. Render Silent almost always guarantees what I don't want to happen will stop. One of the best capabilities of this deck as I tested it was that if someone is playing heavy blue, I can enchant one of my merfolk spies with thassa's emissary and swing for card draw every turn. If I could just get Ashiok in this deck, with more Supreme Verdicts, and D-spheres I would pretty much be set.

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Posted 14 October 2013 at 02:59

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Yeah, the problem running this deck would be against a control deck though. When they can supreme without any chance of it being canceled with render silent. A card you should consider is Sin Collector even if he's just for a sideboard. Against any kind of control or midrange matchup you can play sin collector turn 3 and knock out whatever spell they planned to mess you up with turn 4. He is very good. Also are you playing this for causal play or more for FNM? (that will change how I can suggest things)
As for planes walkers, I agree Ashiok would be nice, but don't over look either jace or elspeth. all 4 have great potential in a deck like yours.

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Posted 14 October 2013 at 03:41

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