Deuce5150

187 Decks, 17 Comments, 1 Reputation

Fixed. Thanks for pointing that out.

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Posted 24 February 2016 at 16:11 in reply to #575946 on Shuffling Sheep

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Ah. I didn't read Goatnapper very closely. I thought he tapped to steal. That ruins everything. Back to the drawing board.

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Posted 24 February 2016 at 15:29 in reply to #575946 on Shuffling Sheep

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There are a couple options:

Option 1:

2 Land (City of Brass), Lotus Petal, Mox Diamond, Sol Ring/Mana Vault, Birds of Paradise, Natural Order

Turn 1 - Play one land, discard the second land to cast Mox Diamond, cast Sol Ring/Mana Vault and then cast Birds of Paradise

Turn 2 - Cast Natural Order, sacrifice birds - Wurm!

Option 2:

2 Land (City of Brass), Lotus Petal, Mox Diamond, Sol Ring/Mana Vault, Birds of Paradise, Vampiric/Mystical Tutor

Turn 1 - Play one land, discard the second land to cast Mox Diamond, cast Sol Ring/Mana Vault, cast Birds of Paradise, cast Lotus Petal, cast Tutor to find Natural Order.

Turn 2 - Cast Natural Order, sacrifice birds - Wurm!


Then, go on to turn three. Bifurcate for wurm #2.

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Posted 10 February 2016 at 18:10 in reply to #574927 on Third Turn Wurm

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I've played these two against each other a few times and they seem pretty balanced. I'm a little worried that four copies of Sleep might give Jokulmorder too big an advantage. Any suggestions are welcome.

Giant creatures battling without the fear of removal is fun!

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Posted 11 May 2015 at 13:06 as a comment on Jokulmorder vs Autochthon

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Eeeee... I did not read the Vivid lands very closely. I skipped right over the "enters tapped" thing. They are gone. You're correct on your assumption with Watery Grave and Polluted Delta. I moved the Cities of Brass up and added Undiscovered Paradise. I figured with my mana costs topping out at 2 (I'll never actually pay the cost for FoW and NoTW) the drawback of it bouncing back to my hand wouldn't be severe. I only seeing it being a problem if I end up only having two Undiscovered Paradises as the only lands I draw.

I have a playset of Bad River and a couple copies of Thawing Glaciers, but deemed them too slow. Do you think the filtering outweighs the speed setback? Amulet of Vigor?

Other than that, I took your advice on the other changes. I'll keep playests of all the cards I have on the list and play with the amounts I include/exclude to see what runs the slickest. Thanks for all the help. When I'm able to get to a tournament, I'll let you know how I fare.

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Posted 06 April 2015 at 12:46 in reply to #543850 on Legacy Dreadnought

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Thank you very much for the reply! I agree that the lands are the most important. Unfortunately, right now they are a bit out of reach. I'm lucky to already have the high dollar cards (FoW, Dreadnought) from twenty years of collecting. If only I had started a couple years earlier. I did make some land changes and a land gamble. I figured the Vivid lands could serve me well very early on. Hopefully I don't need their counters past the first couple turns. The gamble is going down to 16 lands. Is that at all viable? Mana costs are so low that I am hoping so. Otherwise, I'm at a loss as to what to cut.

I did take your advice and add some filtering cards that actually draw. I happen to have playsets of Diabolic Vision and Impulse, so they are in there. I also added a couple Stifles to have more Dreadnought cheating options.

My hope is that I get a 12/12 out so fast that they spend their time either answering it or dying instead of going with their game plan. Then, I plop it right back out with Unearth or Reconstruction.

Thanks again!

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Posted 02 April 2015 at 13:36 in reply to #543850 on Legacy Dreadnought

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I'm looking to do some local Legacy Tournaments with this one. Any thoughts are welcome.

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Posted 31 March 2015 at 19:20 as a comment on Legacy Dreadnought

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Cool. I'll look into it, but that would be awesome. Added the Arcanist and Thousand-Year Elixir. All lands at once!

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Posted 11 February 2015 at 21:16 in reply to #535310 on Dakkon's Workshop

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I'm not sure if this works, but if I exile Blinkmoth Infusion with Elite Arcanist, can I cast my copies of Infusion and take the affinity for artifacts into account? Or, do I have to pay the full 14 every time?

Also, all help is appreciated.

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Posted 11 February 2015 at 21:06 in reply to #535310 on Dakkon's Workshop

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Ah. I was unaware. Though, not surprised.

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Posted 11 February 2015 at 21:00 in reply to #535310 on Dakkon's Workshop

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That may be true. It is a flight of fancy. Though I may have to proxy it just to see what casting some of these cards is like.

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Posted 22 December 2014 at 20:39 in reply to #524132 on Winner

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It's not that nice.

Sideboard added.

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Posted 22 December 2014 at 20:19 in reply to #524132 on Winner

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Very true. I think I'll replace them with the Artful Dodge suggested above.

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Posted 03 July 2013 at 13:45 in reply to #373494 on Big Swing Mill

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I like dirt cheap decks. Nice!

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Posted 02 July 2013 at 19:20 as a comment on Budget Decks: Indestructible

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Nice. I like that

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Posted 02 July 2013 at 19:01 in reply to #373351 on Big Swing Mill

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I'd like to not block you, but it appears I have very little choice!

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Posted 02 July 2013 at 16:41 in reply to #373309 on Just Block Me!

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I try to do everything on the cheap and sinkhole is a bit pricey.

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Posted 02 July 2013 at 15:03 in reply to #373276 on Clear the Land

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