Deus Calamity

by Devilfess on 29 September 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Deal some serious damage, takes awhile to build up tho.
the point is to get out deus of calamity and enchant it with runes of the deus, which will take place usually sub turn 5. If by then you had one or more Boartusk Liege's in there you'll be swinging with 20+ trample and be taking out two lands per hit. If you pull out the deus combo more than once its ridiculous. Feral Animist is another good way of winning games: one or more Liege's, a runes of the deus, a colossal might, and its ability allow for it to hit 20+ trample as well. Tattermunge Maniac hits well fast and helps for mana coverage and the Vexing Shusher stops any combo breakers. Fires of Yavimaya just makes everything so much faster. Rampant growths and Rite of Flames help get this going fast.
Pretty nasty.

Deck Tags

  • Stompy

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0006464

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Deus Calamity

could use some Llanowar elves just for ramp. Pretty scary, tho.

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Posted 02 October 2011 at 23:12

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Yea good deal

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Posted 03 October 2011 at 03:48

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Or perhaps you could use Bloom Tender instead? That way you get at 2 mana from creatures, leaving you to need only 3 mana to call in Dues. It's not the quickest, but is somewhat quicker. I think with Rampant Growth and Rite of Flame it will work wonders.

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Posted 17 October 2014 at 08:07

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Naya Hushblade could be a little more effective than Tattermunge or Feral Animist depending. But! Radha, Heir to Keld would be absolutely amazing as an excellent mana ramp for just 2, especially in combination with Llanowar Elves, Bloom Tender, or Sylvan Caryatid maybe. Satyr Hedonist would be a great mana booster as well. I'm just throwing out some options to help you get that Dues out more quickly. . . . as bad as that sounds. =D

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Posted 17 October 2014 at 08:12

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Might of the Nephilim would be better than Colossal Might not only because it would be +4/+4 but also because it takes 1 colorless and 1 green which is more versatile. I would consider throwing Plummet into your Sideboard. Tangle Could be an interesting spell to throw in for some control. Sheltering Word would be good protection from removal and also some life gain. Otherwise, if you end up using creatures for mana ramp, you could take out or reduce your Rampant Growth and Rite of Flame to 2 of's or less, thus making room for control and protection spells such as some of the ones mentioned above. Star Storm could be amazing with that mana ramp. Dead/Gone would be good for damage but also spot removal. Lightning Axe for some serious damage to those big monsters that you need help taking down, but Lightning Bolt is probably more versatile. Ground Assault would be pretty awesome after a few turns. Clan Defiance and Exploding Borders would both be interesting here as well. You've got a pretty slick deck but this thing could really get revved up much quicker and become more more dangerous overall if you mix around some of these cards.

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Posted 17 October 2014 at 08:29

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