Descent into Madness

by Dexas on 08 November 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (2)


Artifacts (2)

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Deck Description

Take a mind... then break it.

How to Play

You make them forget themselves

Deck Tags

  • Mill
  • Blue
  • Black
  • U/B

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 925 times.

Mana Curve

Mana Symbol Occurrence

0424000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Descent into Madness

Try out using noxious revival.

Against a fast deck where I started with 1 land in hand, I milled myself for some cards turn 1 trying to use noxious revival to put a second land on my top for turn 2.

Against decks with a lot of fetchlands it's actually a valid strategy to put one of their fetchlands on top, since if they use it they take damage and removes a card from the library makling mind funeral better.

I met someone who went "Turn 1 faithless looting grisselbrand into grave. Turn 2 goryo's vengeance". Noxious revival will be a lifesaver in such events.

It has great interaction with surgical extraction.

In one game I sided in some engineered explosives, and noxious revival went explosive :D.

In another game I played crypt incursion rather early gaining just enough life to noxious revival the crypt incursion at a time with far more creatures in the opponents grave to win.

That little card has made my deck into a whole different deck now, and I plan to use this added efficiency to it's fullest.

By the way, My usual design has gotten me 9, 9, 6 and 9 points. I got 12 points this weekend...

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Posted 11 November 2013 at 12:06

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I aprreciate the feedback. But if you noticed, my decks are more flavorful than effiecnt. While noxious revival would be a great card to add to the deck, it doesn't fit the theme. (Nightmares and Horrors making your opponent lose their mind.) But if you can think of any other cards that fit in, I would appreciate it.

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Posted 14 November 2013 at 00:30

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