Goblin`s family (old)

by Didianam on 12 January 2013

Main Deck (60 cards)

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Deck Tags

  • Goblin
  • Mountain
  • Red

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000430

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Goblin`s family (old)

Hi,
as you're playing Goblin War Strike and Matron, i assume this is neither for standard nor modern. In that case there is quite some room for improvements. I have a lot of suggestions but that doesnt mean i dont like your deck. A lot of the cards you use have better alternatives that do the same for less mana or more for the same mana cost. However, the main reason for replacing a lot of those cards is that they are not goblins. Goblin decks (probably beside standard decks) thrive of the amazing synergies. Those synergies get stronger with every additional goblin you play. One example is Goblin Matron, which you're already playing. If you'd replace Shock with Tarfire or Dragon Fodder with Mogg War Marshal, the new cards would almost do exactly what your cards do, but they would be tutorable with Goblin Matron. However, that was just an example, i wouldnt actually run Tarfire, as there are even better alternatives...

Goblin Matron is amazing, but it becomes way more powerful if you add the right targets. Goblin Ringleader let's you easily draw 3 cards, Siege-Gang Commander or Krenko, Mob Boss usually win the game. Some situational cards that are worth tutoring with her include Gempalm Incinerator, Mogg War Marshal or Goblin Sharpshooter... It is, of course, not worth tutoring for a Siege-Gang Commander, if you dont have enough mana to actually play him. However, that is where the second strength of Goblin decks comes in (provided you call Goblin Matron & Ringleader the first strength). Goblin Lackey, Warren Instigator and Aether Vial allow you to play a lot of cards for free. Again, that only applies to Goblin creatures which is another reason why you want to cut a lot of Instants etc for their goblin equivalents (e.g. Mogg War Marshal for Dragon Fodder)
To sum up, the best cards in a legacy goblin deck are Aether Vial, Goblin Lackey, Goblin Matron and Goblin Ringleader. You'd make sure to add them. Let's take a look on cards you'd take out:
- Bloodmark Mentor is ok but not great. For two mana, you'd play guys like Goblin Piledriver. If you find First Strike helpful and dont have any other important two drops keep him.
- Goblin Glider & Sky Raider: you want to be aggressive. Evasion is generally nice, but you outmass your opponent anyway. Furthermore, you want to be aggressive. Spending 2mana for a 1/1 or 3 mana for a 1/2 is not aggressive. For 2 or 3 mana you'd play Goblin Piledriver, Mogg War Marshal, Goblin Warchief, Goblin Chieftain etc.
- Goblin King is nice, but usually Goblin Warchief and Goblin Chieftain are far better. Goblins need haste. On the one hand you want to keep up the pressure and attack directly with every new guy. Secondly, if you play Sharpshooter or Krenko (or even Kiki-Jikki) you want to use them directly when they come into play as that will win the game - you dont want to give your opponent the chance to get rid of them before you can use them. However, combined with Blood Moon or in a mountain heavy meta, Goblin King has his purpose. One should do it though, as you can tutor for him with Goblin Matron
- Goblin Matron: great card, you want to play her 4 times ;)
- Horde of Boggarts is ok, but 4 mana is a lot. By comparison to Goblin Ringleader and Krenko, Mobb Boss, Horde of Boggarts seems pretty weak suddenly
- Mogg Sentry is not bad at all but it has one flaw. It usually gets big during your opponents turn, not when you're attacking. As you are usually the more aggressive deck, you want big attackers, not big blockers.
- Mudbrawler Cohort is a 2/2 haste for 2 mana. Goblin Guide is a 2/2 haste for 1 mana. Mogg War Marshal are two (or even three) 1/1 for 2 mana. Goblin Piledriver is easily a 5/2 or 7/2 for 2 mana.
- Mudbotten Torchrunner: it deals 3-5 damage for 3 mana. Seems to me that Lightning Bolt, Lava Spike, Pyrokinesis etc just do a better job
- Raging Goblin is a nice card and you can play him if you dont like Goblin Guide's side effect. But the most important one mana drops in a good goblin deck are Aether Vial and Goblin Lackey. If you need space for them in the deck, drop Raging Goblin.

- Goblin War Paint gives haste, which is nice. But it's not a goblin (and therefore disturbes Goblin Ringleader, doesnt synergies with Matron and Krenko etc) and is only working with one creature. Goblin Chieftain and Goblin Warchief are 1 mana more expensive, but far stronger. Additionally, you can bring them into play with Aether Vial and Goblin Lackey for free.
- Granite Slip / Brute Force: What is their purpose? You basically want to deal 3 more damage to a creature or your opponent, so why dont you use Lightning Bolt, Lava Spike, Chain Lightning, Rift Bolt or Goblin Grenade which fulfill that purpose a lot better
- Shock / Seal of Fire / Blaze: again, Lightning Bolt, Lava Spike etc. do more damage. The game will almost always be over before you have enough mana for an efficient Blaze
- Goblin War Strike is one of my all time favorite goblin cards. However, Goblin Grenade is usually better. Goblin War Strike can be better in the later stages, e.g. after Krenko, but when it comes to that you usually dont need it anymore or your opponent has lost so much live already anyway, that Goblin Grenade does it as well
- Dragon Fodder: it's ok, but Mogg War Marshal is better

I hope you got some ideas to improve the deck, i really like the idea behind it. Goblins are awesome ;)

2
Posted 12 January 2013 at 18:15

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Hi,
Thank for your help :) I sure for use :D
Sorry for my English but I`m Pole ;P

0
Posted 12 January 2013 at 19:12

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Listen to everything Reya said, obviously they knows goblins, couldn't have said it better myself!

0
Posted 12 January 2013 at 21:53

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