This is going to hurt

by Didley on 27 October 2009

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Sorceries (3)

Instants (6)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

The most fun 1 v 1 deck I've ever played competitively. This is standard only.

Let me know what you guys think.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,274 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for This is going to hurt

Good actually, you have what I like to call Competitive/Casual. +1 If you want some suggestions look at my Sligh deck if you want to see what just a Competitive deck looks like.

0
Posted 27 October 2009 at 22:36

Permalink

Ahh yes. But this is type two (standard). Any suggestions while keeping it type two?

0
Posted 27 October 2009 at 22:37

Permalink

Get rid of Chandra, or any planeswalker actually. There is an Enchantment out of Zendikar that after you get 3 Quest counters on it you pop it and get a 7/1 Elemental which is pretty good. The Gigapede with Landfall is good aswell because it gets +2/+2 for each land drop. BTW, you dont need that many Lands or Valakut. Cut the Valakut down to 2 and lands down to 18... Pry 19 cause of how much higher a mana curve you have and at the same time I would add all the Red Fetchlands from Zendikar, Arid Mesa and Scalding Tarn to help you draw into less lands. Actually, keep it at 20 lands but add the Fetchlands in and remove mountains for em and 1 Valakut. Thats what I would do.

0
Posted 27 October 2009 at 22:41

Permalink

Never mind, you have the Enchantment already. Good job.

0
Posted 27 October 2009 at 22:41

Permalink

Good job.

0
Posted 27 October 2009 at 22:45

Permalink

Ahh yes. But this is type two (standard). Any suggestions while keeping it type two?

0
Posted 27 October 2009 at 22:50

Permalink

Bah... hit refresh and it reposted my post.

Riley, thanks for the tips. I was looking at yours and I think the fetch lands would help it out a lot. The plated geopedes are nice, but I wasn't running them for the simple fact that they do not have haste (which every other of my creatures do... except for the bushwhackers which can kick for it and give +1/+0 to all my other creatures. I'm not currently running the zektar shrine expedition for the 7/1 elemental, but if I get ahold of the fetch lands, I will probably throw that in there.

Thanks for the tips, guys!

0
Posted 27 October 2009 at 22:54

Permalink

made some changes... gonna have to wait a bit for all those pain lands. They're pretty pricey at the moment. I've only been playing for about a month and a half. I quit back when Mirrodin came out (not because I didn't like the set... just didn't have anyone to play with when I moved).

0
Posted 27 October 2009 at 23:00

Permalink

My pleasure, glad to help but more thankful you listened.

0
Posted 27 October 2009 at 23:09

Permalink

I'm all about having a good, competitive deck. Played a sudden-death tournament last week with it as it was first posted and placed in the top 3. We didn't decide first, second and third because the host had leave early that night and couldn't wait for another 2 games, but the deck definitely showed me it's potential. Now I'm on the hunt for those lands. Thanks, riley.

0
Posted 27 October 2009 at 23:14

Permalink

once again, My pleasure. Its what I am honestly here to do, help people out.

0
Posted 27 October 2009 at 23:24

Permalink

did you ever consider using Hellkite Charger, or Electropotence?

0
Posted 28 October 2009 at 16:43

Permalink

did you ever consider using Hellkite Charger, or Electropotence?

0
Posted 28 October 2009 at 16:56

Permalink

I considered electropotence, but in all honesty it really slows the deck down. Hellkite charger is even slower. I might consider electropotence as a sideboard card if someone somehow had a deck fast enough to absorb the ball lightnings and elemental appeals as fast as I could cast them, but it hasn't been the case so far.

0
Posted 28 October 2009 at 19:43

Permalink

You guys think electropotence or manabarbs would be a better side board?

Manabarbs costs 4 to put out, but is then free for it's effect. Electropotence has the ability to really smack someone in the face, but requires 3 to activate. So we're looking at turn 4 drop, 5 just for activating with hellspark. Turn 6 for ball lightning... usually this deck wins by turn 5 depending on the deck I'm playing.

0
Posted 01 November 2009 at 16:35

Permalink

tweaked it some more. Added electropotence to the sideboard in case I'm playing a control deck. Essentially turns all of my creatures into burns for late game...

0
Posted 06 November 2009 at 09:52

Permalink

I have to say, I like the look of your red deck a little more than my red deck, though I'm wondering why you are only running two Chandra Naalar, versuse running three...

0
Posted 24 December 2009 at 18:46

Permalink