Mill [Standard]

by Diokatsu on 09 March 2011

Main Deck (60 cards)

Creatures (6)


Sorceries (10)


Artifacts (2)


Enchantments (4)


Land (24)

Sideboard (4 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill them out bro. Cheap and hopefully good.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 1,510 times.

Mana Curve

Mana Symbol Occurrence

0301000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill [Standard]

kozelik says "fuck you standard mill."
ulamog says "fuck you standard mill."
Emrakul says "blarh bragrl ralgrb allga!"

but still seriously good

1
Posted 09 March 2011 at 18:30

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Thanks, I popped in leyline and memoricide just in case. It's still a major threat when facing Eldrazi, but I should have enough to deal with it.

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Posted 09 March 2011 at 18:33

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Took out the corrupted conscious for a keening stone and a grindclock. I figure two keening stones would be excessive for such a cheap deck and grind clock would be a nice two drop if you had it.

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Posted 09 March 2011 at 18:44

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I think you're going to have to pick between the erasures or the crabs, because you aren't really supporting either strategy at the moment.


And traumatize isn't very good. Do the math on it.

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Posted 09 March 2011 at 19:09

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I have two traumatize and assuming I draw one within 30 cards of the top of the deck, it will mill between 15 to 24 cards, 24 being the max after 5 turns with no other mill. It's seems decent enough to me. I didn't include four for obvious reasons, since the effectiveness of the card is reduced each time you cast it. I think it's fine the way it is.

And the goal of the deck isn't to use massive landfall to trigger hedron crab or use drawing excessive cards to trigger erasure, but rather take the cumulative sum of both, dropping a land each turn and drawing an extra card a turn. I supplemented the slower gameplay of the combined effect by including cards like negate and mana leak, as well as doom blades/go for the throats. If you limit yourself to one win condition, you're not going to succeed when a deck destroys erasure or hedron crab. and it's not even as if I'd be struggling to decide which one to drop. Hedron crab is a one drop and erasure is a two drop. I don't think you're making a good case with your 3 sentence commentary, but thanks anyways.

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Posted 09 March 2011 at 19:28

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That's fine, but that's a pretty big caveat of "with no other mill" I understand you're looking for the sum of their parts but I'm suggesting that you could create a stronger deck by focusing on one of the strategies rather than being less good at all three.

For example. Let's say that you drop a crab on turn one. You're deck run's counter magic so you keep the crab alive for five turns. The card gods favor you and you drop a land each turn and mill a total of fifteen cards. Add the twelve minimum that your opponent will have drawn and traumatize ends up milling for sixteen. Except now you have no mana left to keep open for more counters and you feel that you'd rather wait another two turns. Then traumatize will hit for 12....

My issue with Traumatize is that is has diminishing returns. By the time you are able to safely cast it, often times it would be more profitable to hit something like archive trap. This is also in a situation in which you aren't using something like fetch lands to make the crabs even more effective. Or say, Cloudstone Curio to ensure you Always get a landfall trigger. I imagine you are trying to stick to a budget yet you're running ravnica dual lands. Glimpse the Unthinkable is for all intents and purposes a better tome scour (which I never really liked either. But that's neither here nor there.) Building around something like the Hedron Crab allows you to make the rest of the deck better at protecting them.

Building around Jace's Erasure is to my mind even more effective. The Erasure pairs pretty well with Leyline of Anticipation. Allowing you to cast the really efficient sorcery speed draw spells in response to your opponent's end step. It's draw go, but most of what you're doing is building up a very large card advantage and gradually milling away before trying to cast something like a Lethal Blue Sun Zenith. If you go that route then it'd be worth it to also look into mitotic manipulation (a land drop at the worst, potentially another erasure).

Regardless of that I've found that in the three drop spot that Guard Gomazoa outperformed wall of frost almost all the time.

1
Posted 09 March 2011 at 22:22

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I can definitely see Guard Gomazoa being better. Thanks for the tip.

Didn't mean to sound angry, but I just didn't understand why Traumatize was as bad you claimed it to be. I've already taken it out, but thanks for explaining the logic behind it as well.

And yes, this is a budget deck. It works pretty well and with the improvements it should do even better. It's also Standard, so I can't go and include some of the other cards you mentioned though, I enjoyed Glimpse back when I played a Grixis deck. And as cool as Blue Sun Zenith is, I don't feel like I'll get enough mana to do more than what the deck is already capable of. It would just be an alternate win condition and remove some of the other cards that I'm playing. Thanks for the comments though, very much appreciated.

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Posted 09 March 2011 at 22:45

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If I changed anything, it would be to take out the Traumatizes and put in Archive Traps. Everyone in tournaments are using fetch lands and Archive Traps are absolutely perfect as a response to someone using one. I just think it is a better card even though I think they are both great.

1
Posted 09 March 2011 at 20:43

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I didn't notice that you already had 2 Archive Traps in. But I would still trade out the Traumatizes for them anyway. If you have played this deck already and think it is better the way it is, then I concede my point.

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Posted 09 March 2011 at 20:47

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Point taken. I hadn't thought that everyone seems to be using fetch lands, but that is the case, especially where I play. Archive Traps will do much better than Traumatizes. Thanks!

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Posted 09 March 2011 at 21:16

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Add grasp of darkness for the very few creatures which are indestructible.

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Posted 10 March 2011 at 06:02

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Nice deck. Could you check out my blue version?
http://www.mtgvault.com/ViewDeck.aspx?DeckID=162626

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Posted 19 March 2011 at 16:23

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I recommend 4 x glimpse the unthinkable nice deck though

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Posted 19 March 2011 at 17:44

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