Necropotence [Help please!]

by Diokatsu on 13 March 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A fun deck. Suggestions needed.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 944 times.

Mana Curve

Mana Symbol Occurrence

005200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Necropotence [Help please!]

I may be wrong but AFAIK, a Necropotence deck is about card advantage. This means you have the cards while your opponents do not. Though I am seeing a lot of card draw tools here, I am not seeing the classic discard cards like Hymn to Tourach and Hypnotic Specter to complement Necropotence. You might want to add more creatures as well like Gatekeeper of Malakir or Nekrataal that double-up as creature control since the Memnite and Thopter will surely not last long.

0
Posted 13 March 2011 at 17:48

Permalink

You've got the foundation for great things here. Here are a couple of thoughts to help things along.

First, I'd strongly consider increasing your mana base. While Lotus Petals are nice for early plays, they have a tendency of slowing the deck down as the game progresses as you end up losing it as a source all together. With that said, you might find better success dropping 3 for Swamps (18 swamps/1 Petal). This will ensure that you maintain a strong base as the game goes on.

I've been seeing a lot of builds run Cabal Ritual in conjunction with Dark. I understand the reasoning, but really question the effectiveness. If you up your land count, and possibly consider Cabal Coffers and Urborg, Tomb of Yawgmoth, you will find that removing the Cabal Rituals will become an easy choice.

I agree with Darktryst about the card advantage comment, too. Typically Necropotence is enough to maintain a healthy card advantage on its own, however, having Duress and Hymn really make for slid plays early on to slow your opponent down.

With that said, consider dropping Scrying and Contract to make room for more disruption or removal (in the form of Edicts or Damnation/Mutilate). Beyond that, you need a way regen your health total, Zuran Orb 'can' do that, but with so few lands, you'd be best looking towards Drain Life and/or Consume Spirit. When used in conjunction with Cabal Coffers, not only do you have a win condition, but you have an endless life total to draw through the deck with Necropotence without ever having to sweat.

Take a look at my Necropotence build (http://www.mtgvault.com/ViewDeck.aspx?DeckID=86456) to see what I mean. While still very similar to yours, you'll see some slight varieties that clearly seperate the two builds.

Thanks!

0
Posted 14 May 2011 at 15:24

Permalink