Mono Blue/Milling Deck

by DionDISASTER on 04 April 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Mill Mill Mill ^^

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 992 times.

Mana Curve

Mana Symbol Occurrence

037100

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mono Blue/Milling Deck

1: Jace Beleren is next to useless in your deck, for 4 turns at minimum, if you're VERY lucky, he does next to nothing, and then he'll mill for 20 (pretty good admittedly) and then it'll be 5 turns before he's useful again. It's be better if you replaced him with another Jace, MA.

2: What's with the hand size cards? maybe if you threw in a Descendant of Soramaro you'd get some use out of it, but with the way it is, it looks like a mildly desperate attempt at gaining back some of that life you'll be losing pretty fast.

3: You are playing blue. Why is there absolutely no control at all in any form? Take out the Time Reversal, it's too chancey that you'd have it when you need it, and in the end it's just a dick move that'll annoy your opponent while actually helping them, seen as it won't affect their field, but it'll restore their Deck.

4: 30 islands? That's a tad too far overboard, seen as you don't seem to be focusing on your Hedron Crabs anyway. 25 should be you max, seen as, right now, you have a 50% chance of drawing a land, period.

5: 7 creatures? out of 60 cards? in a deck with no control? That means you have roughly a 1/6 chance of drawing a creature on your opening hand, that should be more like 3/4, unless you throw in the few Unsummons and Dissapates (which will actually work with Time Reversal if you just want to keep it in)

Changes I'd make:
Remove ALL the current extra draw cards, except maybe Venser's Journal, because that's always useful, whether or not you're playing a large hand. Maybe put in a Jace's Ingenuity if you want a bunch of cards in your hand for your Upkeep.

Maybe put in a few Mana Leaks, Unsummons, Cancels (I personally prefer Dissapates actually, same cost, and effect, but it exiles the target instead of just sending it to the graveyard). Not too many though, mill doesn't particularly need them.
Definitely put in a Grasp of Phantoms or two, as with mill they effectively destroy the target monster, or else they can really lock up your opponent, forcing them to basically repeat their turn.

And put in a Wall of Frost, that'll bring up your creature count while giving you incredibly solid defense (a 0/7 that prevents blocked creatures from untapping for a turn anyone?)

Anyway, it's entirely up to you, that's just my suggestion.

1
Posted 04 April 2012 at 19:16

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thanks alot, i actually had a few unsummons in there first but i didn't know if they were worth having... i see what you mean as well about the 'no control'

What would your deck list be for your milling deck?

0
Posted 04 April 2012 at 19:28

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I don't have this deck posted yet, so bear with me for another long post,

Creatures:
x4 Hedron Crab
x2 Wall of Frost
x1 Mnemonic Wall
x2 Merfolk Mesmerist
x1 Augury Owl
x1 Erayo, Soratami Ascendant

Spells:
x1 Unsummon
x2 Dissapate
x2 Mana Leak
x1 Ponder
x1 Forsee
x4 Tome Scour
x4 Dream Twist
x1 Increasing Confusion

Enchantments:
x3 Curse of the Bloody Tome
x1 Jace's Erasure

Artifacts:
x3 Shriekhorn

Planeswalkers:
x1 Jace, Memory Adept

0
Posted 04 April 2012 at 19:40

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slow slow slow

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Posted 04 April 2012 at 19:54

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both of ya

0
Posted 04 April 2012 at 20:06

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What do you expect from pure Blue?

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Posted 04 April 2012 at 20:18

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