All The Things

by DJhotenchilada on 31 August 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Artifacts (2)

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How to Play

This deck has a lot of win cons. Its main source of ramp is elves obviously but the strong point of this deck i think is that it doesnt actually have to have the mana to cast some of those creatures. Deathrender is one of the staples of the deck and the other is evolutionary leap. With all of that mana at your disposal you could potentially have a deathrender attached to creature as early as turn 3. if you manage to resolve an evolutionary leap, things get ridiculous. you can sacrifice your creature that is equipped with deathrender and then dig for a creature and just throw some huge guy on the field for free such as the wurm or the eldrazi. the crazy part is with all that many u could just keep digging until u find the one you want. on top of that the creatures arent the only win con. theres also the kessig wolf run/ inkmoth nexus combo or just buffing weak elves with the wolf run would probably work too. i dont actually have this deck built at the moment but im slowly buying the cards for it. im hoping when i take this to a modern tournament no one will see it coming.

Deck Tags

  • Modern

Deck at a Glance

Social Stats

12
Likes

This deck has been viewed 2,397 times.

Mana Curve

Mana Symbol Occurrence

008047

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for All The Things

Your deck is definitely more diverse than mine and looking at it has given me ideas for my own. not sure but I think a good burn deck might potentially wreak havoc on your mana supply as alot of it is creature based. Might consider adding or even just sideboarding a couple Archetype of Endurance. Overall though I find this deck very intriguing would love to know how it plays out once you have it built.

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Posted 02 September 2015 at 17:42

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Adding the archetype is a good idea but I don't think I would play many burn decks like that in your every day modern tournament because most of them aren't good enough to place top 8 much less win. Also I have proxied the deck and played with some friends and at the moment the only bad match ups I can think of would be splinter twin combo, and affinity. The deck goes off pretty fast so it can race most aggro decks except for affinity and most would argue that splintermite is a cheapshot combo. Other than that I'm not really worried about much. I've never been so proud of one of my original lists. Regardless how many wins or losses I have with it, I doubt there's a more fun mono green deck in modern.

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Posted 02 September 2015 at 23:36

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Posted 02 September 2015 at 17:43

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Posted 02 September 2015 at 17:44

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Posted 02 September 2015 at 17:44

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Posted 02 September 2015 at 17:45

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Posted 02 September 2015 at 17:52

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Posted 02 September 2015 at 17:52

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Posted 02 September 2015 at 17:53

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wouldnt post my comment then it posted too many lol

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Posted 02 September 2015 at 17:56

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Using dismember as primary removal at the moment. Suggestions for a replacement are welcome. I'd prefer a black spell that gives -toughness and 3 or less cmc if there are any.

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Posted 12 September 2015 at 10:39

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Go to Gatherer, select advanced search, enter "creature gets -" for rules text & "black" for color, & you will find a ton. None are as good as Dismember, though.

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Posted 05 October 2015 at 14:51

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