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My second attempt at exploiting Ancient Tomb in a control build.Same idea, splashing in black for extra pain and torment. The main combo is connecting a Day's Undoing with either of its combo pieces, Hullbreacher (which outright wins the game (full hand, opponent has nothing, you've got 7 treasures and a fielded beater)) or Orcish Bowmasters (which smacks opponent hard in the face, gives you a big beater, and resets everything else so opponent will have to dump resources to resolve the field problem putting you ahead in material and tempo). Ancient Tomb makes this possible on turn 3, as you get the lovely 2 colorless to dump out Hullbreacher in opponent's turn (extra protected by Force of Negation), then your following turn to connect the Day's Undoing. Or you can do the same thing with Bowmasters without the Anicent Tomb (assuming you've got the third land). The rest of the deck is a typical control shell that can take advantage of the extra mana in a few fun ways (pop clues, Kozilek's Command, turn 2 Stock Up) or just get you where you need to go until you combo into something. It can also just use regular control engines to edge out opponent, and there's always Saga gaming to fall back on, which combos perfectly with Hullbreacher and Tamiyo.Feedback appreciated.
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NOTE: Set by owner when deck was made.