Direct Damage Humans

by dktate on 09 April 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Build your army of humans to take on most everything, obvious weakness is flyers and trample as 1/1 chump blockers don't do much against trample. But quick aggressive, hopefully doing a lot of damage around turn 5 or 6.

How to Play

Get Humans for chump blocking, Kessig Malcontents to do direct damage, cloudshift that sucker to double it up. Angel of Glory's Rise is another way to do a lot of damage, Champion of the Parish for all the Human tokens you are putting in.

Deck Tags

  • Red
  • White
  • Black
  • Direct Damage
  • Human

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,193 times.

Mana Curve

Mana Symbol Occurrence

430090

Deck Format


Modern

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Direct Damage Humans

I like it I have a similar deck but I think it could do with being faster, a lot of the major hitters are not gonna be out til turn 5 and Vault of the Archangel is gonna slow the deck down as well. Take a look at my deck I have it on here. It's about to get adjusted as I liike the idea of playing both champion of the parish (which I already play) and unruly mob this creates a constantly growing creature. I also use frontline medic which helps it's a cheaper way of keeping things alive.

0
Posted 10 April 2013 at 00:31

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I've thought about adding more of gather the townsfolk to get the cheap guys out quicker. And I'll probably take out village cannibals and possibly the vault out. Although I like being able to give my 1/1 cheap tokens deathtouch.

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Posted 10 April 2013 at 16:07

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