Dl2agn

23 Decks, 45 Comments, 0 Reputation

Chaman said about everything yea superfriends is expensive, next level bant, and basically anything bant :P Or you knwow hat anyhting running blue or white is expensive right now.

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Posted 04 July 2010 at 01:43 as a comment on My FNM Deck

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LOL thanks i have done this before with a deck XD

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Posted 04 July 2010 at 01:12 in reply to #72298 on devastating red for challenge

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Yours is about 100% better than his. except i would run more land. Go to this site nd look at there lands. http://www.magic-league.com/decks/ they run mainly 22-27 lands so they can always function properly.

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Posted 03 July 2010 at 02:54 as a comment on Eldrazi Over Run

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Your deck is eh, this one is better.

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Posted 03 July 2010 at 02:42 in reply to #72241 on THE FALLEN LANDFALL

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have you ever played speed? This deck is way to slow. If you want creature that wll help why dont you take out prodigal pyromancer, 2 act of treasons and chandra nalaar. and add in 3 cunning sparkmages and 2 basilisk collars. I would take out lavaflume invoker and it that betrays. I would add 4 valakuts the molten pinnacles.

OR
You can change it to r/g eldrazi and make it about 50% better.
Look at this deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=70506
read my comments my friend uses a deck similar like this that owns everyone.

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Posted 03 July 2010 at 02:37 as a comment on Helldrazi

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Listen here buddy, Blue is how this deck works. Look at the card Sovereigns of Lost Alara. This card allows you to get your conscription out on turn 6 without paying its mana cost. This deck is not based off mana ramp at all.

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Posted 03 July 2010 at 02:30 in reply to #72248 on Mythic Conscription

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if there playing B/w control or U/b control you wont have any creatures to attack with.

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Posted 30 June 2010 at 15:03 in reply to #70650 on Deck Challenge: Competitve Allies

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hellspark is great cause at the beginning of the game most people don't have answers for him. And if you would play teetering peaks you could boost up your low fast attackers to be even stronger. I used to run devastating red and if you cant get it off without bushwacker its going to be a day of judgment or a path or a consume the meek and there gone. I would suggest taking out fireballs if you could get your hands on some banefires. If you want more better burn i would take out flame slash and out in stagger shock.

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Posted 30 June 2010 at 14:59 in reply to #71988 on POWER KILL

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some decks just cost a lot to be competitive in standard

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Posted 30 June 2010 at 14:54 as a comment on Jundvine

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Devastating summons really is no good without bushwacker. To make it faster i would add hellspark elemental.

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Posted 30 June 2010 at 14:29 as a comment on POWER KILL

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Because i do not want land to come in tapped. this deck is about speed i would run 4 verdant catacombs but im letting my friend use them.

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Posted 28 June 2010 at 23:25 in reply to #71699 on Green Speed?

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LOL iforgot to put those in here.

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Posted 26 June 2010 at 18:57 in reply to #71470 on Land winning condition

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landfall for bloodghast and too shorten the amount of lands in his deck. Most vamp decks i see run 4 marsh flats and 4 verdant catacombs.

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Posted 24 June 2010 at 17:51 as a comment on "Death To All But The Dead Themselves"

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Play some fetch lands to cut down on lands.

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Posted 24 June 2010 at 15:42 as a comment on Dragon/Goblin

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Having those fetch lands allow me to get rid of lands faster from my deck and allow me to draw more of what i need than land.

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Posted 24 June 2010 at 15:05 in reply to #71225 on Green Speed?

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Looking better i made my own fun deck kind of like it here. http://www.mtgvault.com/ViewDeck.aspx?DeckID=67583

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Posted 14 June 2010 at 02:52 as a comment on 40 to Life

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so even if you would cancel bloodbraid the cascade would still go ok. makes more sense why there is double negative. i started playing when zendikar came out. Ive seen people who run it but never seen it used properly.

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Posted 13 June 2010 at 16:07 in reply to #69776 on Anti- Jund

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I dont understand the point of double negative. people run it all the time in grixis but cancel is just the same thing. Cause if someone cast lightning bolt you cast double negative cause its all you have then they can cast another spell, you dont have to cast both spells at the same time. I guess i dont see double negative good cause ive never seen a good reason to use it.

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Posted 13 June 2010 at 15:44 as a comment on Anti- Jund

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I would suggest having more cards that give you life gain. i would run 4 survival cache maybe 2 land rituals and only running 17 lands is going to be hard to considering with pilgrims eye you have 19 ways to get land. i would probably run 4 rest of the weary and 3 kabira crossroads and i cant remember the name of the land but i think its if you have 6 or 7 or more lands you get a creature out of your graveyard and put it into the battlefield. I am guessing the reason is because you only have 48 cards in the deck?

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Posted 11 June 2010 at 15:38 as a comment on 40 to Life

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Lol i was just clicking on random lands. i play with only zendikar full arts.

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Posted 23 May 2010 at 03:37 in reply to #66575 on Jund

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