Door to Nothingness

by Dmorg252 on 04 October 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Ramp up with defenders and mana fixers. The main win con's for this deck is Grove, Door, Wurm, and maybe milling which is more to stall when you can't draw stuff. Increasing ambition can find anything and flashing back finds you two anythings.

Running 4 overgrown tombs for fetch and increasing ambition, and i would be running two wurms but i own one thus thats why there is a boundless realms. I will replace 2 forest/island with hinterland harbor later when I buy a playset or when the guildgates come out gatecreeper vine can find thoughs

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 1,341 times.

Mana Curve

Mana Symbol Occurrence

0113019

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Door to Nothingness

Exilem has deleted this comment.

Posted 04 October 2012 at 03:28

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Busker has deleted this comment.

Posted 04 October 2012 at 22:04

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Im building something with the same idea. except i ended up swapping Doorkeeper for Hover Barrier, all 4 fog banks.(Axebane posinless if your defenders don't have beef to take a hit) and added Nicol Bolas because its just fun. No one sees him coming and this deck could drop him by lucky turn 4, 5 easy.

I found Axebane Guardian just seemed to make the Lantern almost pointless for me. Cackling Counterpart to clone Axebane for faster ramp. (its a broken instant, with flashback) think about it... but my concept relies on Axebane a little to much though, you mite have the better idea. still working on it.

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Posted 04 October 2012 at 22:26

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I'm thinking of going to 4 fog banks and trying to simply stall and drop door turn 4-6 in at least one local FNM tournament just to play for fun that night.

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Posted 07 October 2012 at 20:36

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