FNB: Orcus, prince of undeath

by DNinja89 on 16 July 2021

Command Zone (1 card)

Creatures (1)

Main Deck (59 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.

Deck Description

What’s going on guys DNinja89 here and I’m back with another Friday night brawl. This week we have Orcus, the prince of undeath. I hope you enjoy the deck and if you want to see it in action then check out my YouTube channel at D-ninja89 or search Friday night brawl.

How to Play

So Orcus is a interesting deck, having a board wipe or reanimate function as he comes into play. So my idea with the deck was to work around both functions because Orcus can fill in the gaps.

Deck Tags

  • Rakdos
  • brawl
  • Arena
  • R/B
  • Fun
  • Budget

Deck at a Glance

Social Stats


This deck has been viewed 576 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for FNB: Orcus, prince of undeath

Glad to see you are making yourself busy :)
There is some troll activity at the moment, so I'm chatting this post up to make you visible.

I'm extremely busy myself at the moment as I've discovered a new way to use evolution to create decks faster.
It's an awfully long story, but I've tried for years to create a way to build decks from scratch, making them competitive within a month.

If you haven't looked at my RW prison project yet, you might want to take a look at it now.
(It uses the decktag: wdm prison2)

The first deck you find will have a link to the "masterpage" of the project, and as you will notice it's a very large project, but try not to be intimidated by the sheer size of the project.

The overall concept is to generate a deck-core by play testing a lot and removing the worst performing cards
I usually remove the 9 worst cards to form a new core.

Then I research and brainstorm for new tech to add to the deck, basically I get to add 9 cards, but there are so many options which is why I use a special technique to test all of them at the same time.

I've been thinking a bit on how to transfer a project like this to arena, so if you ever want to try out having a longterm project I can get you started on it with a little training.

Having a longterm project also seems to generate viewers who take an interest in the project, sort of like the way cgb (covertgoblue) is always returning back to yorion and "sharknado"/shark typhoon.

Let me know when you are ready for a largescale :)

You can contact me on any of my prison variants.

Posted 17 July 2021 at 03:56


Sounds good I will when I’m ready. Right now I’m working on esper dungeon deck, I don’t have a working version right now but I’ll post it once I’ve had a chance to test.

Posted 17 July 2021 at 14:26