Bant

by dobledanger on 08 October 2010

Main Deck (60 cards)

Sideboard (17 cards)

Enchantments (6)


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Deck Description

the point of this deck is to use exile, counter cards to control your opponets cards while your cards quickly peck their life with the exalt ability.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,789 times.

Mana Curve

Mana Symbol Occurrence

27170020

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant

First off, thanks for the comment on my deck, appreciate it!

Ok now into this deck.....
I have a pet peeve about only "one copy of a card" in a deck, but I like to have only one copy if it isn't as important as the other cards in the deck.
The biggest flaw, in my opinion, to bant deck's is that they have no power unless they are attacking, and it is during the opponents turn that they have their second biggest job to do, protecting their own life points without letting any of their creatures die so that next turn their attack strength can grow even bigger, (and scarier.) This brings me to my first suggestion.

-I would definitely reconsider your spells and your enchantments, you have four disperse, although it's a great bounce back card especially if you hit a land on turn two and stall the opponent, they still have it to use against you. That and the fact that your running only three island's, and what if you need to block with the only noble hierarch you drew because you already started casting your exalted and need your gameplan to go through.

-My second suggestion is to get another two or even straight four path to exile and instead of swords to plow shares, you can devastate someone with a creature they need on the field, and now instead, they have a basic land...... tapped -________-" it always make's me feel good when that happens lol

-Swords to plowshares are great, but I would sideboard them, because your objective is to get the 20 life and game over, so gaining isn't to good if your trying to kill, unless your exalted is counter acting the full amount of life they gained consistently, I see no point for it. Besides, your attacking with one creature each turn. If it's not unblockable, or doesn't have trample, your gonna have problems.

-Reprisal's are good, but they are very situational, I have seen many weenie decks that can kill you with low power numbers, but 2 is good at where it's at, again, would definitely sideboard those since people play control decks rather than creature based.

Onto Enchantments:

-Definitely like the steel of the godhead cards, they are exactly what you need, unblockable, and lifelink, a way to deal the damage and stay alive, while getting the boost. This is great.

-Dissipation Field, although a nice card, their still dealing damage to you and if their running a kiln fiend deck, and you haven't drawn the swords to plowshares or the path to exile, there is a slightly high chance your eating a lot of damage that turn. If your gonna run something to protect you like that, I recommend running is Forcefield. Although you have to target the creature, their are very few creatures available with shroud early game, and you can deal with everything else with path to exiles anyways. It's a bit pricey, but you will see why if you use it.

-Now to your creatures,
You have one flyer........... ONE AGAIN lol I would just take the flyer out completely, doesn't even have exalted, no unblockablity, has an eh effect, and just doens't have synergy with the deck. You either run a deck based on her, or take it out, it seems like it's slowing the point of this deck down.

-I'm going to give you an idea of how I would run this deck, just to show you how consistent it can be, not putting down your idea, just giving you some idea's to think about:

Qasali pridemage x2
Noble's x4
Knotvine Paladin x2 He's good, but two is just perfect since he doesn't have a consistent way of getting in unblocked.
Arksan Squire: I would take him out altogether, although he is cheap damage by turn two, and he does help later game, I can see you putting in two bant charms, they work for you or the opponent, and 2 cascade cards, either ardent plea, since it has the exalted built in and cascade, so you can play anything two cost or less in your deck for free, and cascade gets a lot of cards in for free, so just trying to get that out there.
Giltspire Avenger x3 Good card but not great, I'll explain why soon...
Rhox war monk x3 Same as avenger
Jenera angel: Just take her out, explained earlier, you can use the space from giltspire, rhox, and Jenera, to throw in perhaps exalted's greatest friend, Jhessian Infiltrator. Unblockable already built in, two cost for a two two, get's atleast one of the steel of the godhead affects, get's ALL of the exalted effects, great card to have, and you can cascade into him.
Refiq x2

Planeswalker: I would take out venser, all he does is bounce your stuff in and out, I don't even know if he works with cascade cards, but he doesn't seem to fit in this build to well, your better off cutting him and getting your deck down to 60 flat.

Your deck should be somewhere around almost 60 with all of these changes, so the last thing I would do would be take out the mystifying maze, since most of your stuff requires the exact mana color. Throw in a couple more forest's, so you have a higher chance of getting noble out turn one.
And add fill in to atleast 22-23 land, always good to have the right mana in this type of deck. Oh and arcane sanctum is also great as a land, especially if you take out the disperse, and throw in a deny reality instead, since it does the same, and gets you the cascade. Cost's a bit more to play, but I think this deck can handle it.

Hopefully all of this made sense and you can get it to be more consistent, would love to play this deck!

Happy Camping!!!

1
Posted 02 January 2011 at 18:13

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lol as I was reading this I thought "this must be a Mr_Aqua post." Indeed it was!

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Posted 25 January 2011 at 23:47

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First off thanks for the comment, it has alot of great ideas..

I agree that I need a better way to protect myself during my turn, which is why im thinking of getting ensnaring bridge. this card prevents creatures with power greater than the amount of cards in my hand from attacking, however you can buff up the creature after they attack, so if worst comes to worst, i can have no cards in my hand and still make noble heirarch attack, and buff it up from the exalt abilitites (the buff comes after declaring , so its legit, unless I got the rule wrong).

for the dispels, they are decent cards at best, but they're only used for stalling immediate threats, I let the lesser threats slide, also if you count seaside citadel and noble hierarch, i potentialy have 12 ways to tap for blue mana (gonna replace mystic maze for an island). I may add in oblivion ring instead, but i dont have those cards atm. as for reprisal and sword to plowshares, i dont have that many path to exiles right now, but im planning to get a full set for this deck, they're just alternatives for the moment.

I can probably get rid of dissipation field, its mostly a dead card now that i think of it, especially since i have avenger. I only used it since i got it from a pack, so i probably wont replace it with forcefield, forcefield is awesome, but if i get ensnaring bridge, i wouldnt need that either.

for jenara, I just wanted to use her cause I got a shiny one in a pack (when it was still worth 30 bucks) XD. I'll probably get rid of it too, it hasnt done much anyways.

for arkasan squire, ill probably keep them in, just cause they have helped alot early and late game, since they're cheap ways to buff up my creatures.

i may take out a couple of knotvine paladin, but they are very useful creatures early game. (its easy to make him a 6/6 on the first few turns and pressure the opponet to block.)

i've seen jhessian, just havent thought to much about it (this originally was supposed to be trample, since ive made it more unbloackable, ill probably follow ur advice on this.

The only reason i have the planeswalker is only for the second ability, making creatures unblockable. however i havent played him once, so he isnt gonna be missed when i take him out of this deck. =]

as for ardent plea, i dont want to have to many enchantments, do you think i should replace them for finest hour? its a good card, but usually comes in too late, so i may replace them.

ill also replace mystic maze, like you said, im probably just gonna use the land, so it be better to replace it with an island.

i see what you mean for deny reality. but i dont wanna splash black for this deck, since its already 3 colored and I dont wanna use another set of lands just to play deny reality. ill just hold on to disperse, its cheaper, and that helps since this deck barely has any mana ramp.

thanks for comment on my deck, btw you can make a bant deck for you deck challenge, it sounds right, group of noble warriors working together to fight agaisnt a greater evil.

1
Posted 03 January 2011 at 01:54

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Ensnaring bridge.... omg.... why have I never heard of this.

This card is awesome lol, I always like to go gun ho and use my hand with certain decks, I think this card will fit perfectly into your bant deck, nice addition.
You have the ruling right, the buff does come after the declared attack :]

YES..... oblivion ring.... one of the few cards that can deal with emrakul..... lol I love the way it resolves as a colorless spell.

I think that you should replace the finest hour and try ardent plea out first.... with the cascade, you potentially go through some dead cards, (you might hit or miss with the card you cascade into) but if you set it up right, usually the cascade helps you go through things you don't really need. It has to do with player preference lol. If not finest hour is fine. More damage was never bad :]

I didn't know I could make a bant deck lol.

oh and the last card I stumbled upon today..... behemoth sledge..... really nasty when you equip anything big with it.

Group of noble warriors unite!

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Posted 03 January 2011 at 04:31

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thats why magic is awesome, theres always cards that you never knew. I never thought it was possible to hard cast eldrazi (in 4-5 turns none the less) untill i saw the types of lands you have and summoners egg. It's a very original eldrazi deck in my opinion.

yea i want oblivion rings for this deck, since their more versatile, i just need to save the money up for them.

yea, ill try out ardent plea first, like i said before, finest hour usually comes in to late, and ardent plea basically lets me play 2 cards for 3 mana. so ill try them out.

yea, i think you can make a good bant deck, after all you had a ton of advice for mine. =]

and i love behemoth sledge, but its more suited for my hydra deck, they're more about trample.

all of our hearts are one!

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Posted 03 January 2011 at 13:24

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Wow... pretty dammm long and hardcore discussion right here. nice job doble.

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Posted 24 January 2011 at 21:34

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I really dont have much to add besides that rafiq is DEFINETLY a x4. If you draw him, your pretty dam close to winning!

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Posted 24 January 2011 at 21:34

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yea like you said, I will probably add in 2 more rafiq, I just need to see what to swap first. I'll try getting rid of steel of the godheads and add in 2 rafiq of the many and 2 ardent plea's and see how that works. thanks for the suggestions. =]

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Posted 25 January 2011 at 16:04

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Very interesting! I like it a lot, seems pretty solid.

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Posted 06 February 2011 at 06:42

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thank you. =]

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Posted 07 February 2011 at 14:22

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