Phantoms

by Dobri on 10 January 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (1)



Enchantments (3)

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Deck Description

Basically make your monsters and you immune to direct damage. Then proceed to take them down with high power trample. As long as you can give your phantoms a toughness you can still prevent damage they take without removing counters. Then when you have worship out you can't fall below one life from damage. Loss of life and running out of library can still get you but you can usually kill your opponent before mill and you have lifelink on the nishoba. You still have to worry about poison but its still considered damage to creatures which means the -1/-1 can still be prevented by the phantoms.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1700034

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Phantoms

How about Bubble Matrix...

0
Posted 18 January 2012 at 21:31

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All it would do is keep +1/+1 tokens on the creatures which isn't that big of a deal. It would also cause your opponent's creatures to stay around. Which would just draw the game out until you got stampede or primal rage.

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Posted 20 January 2012 at 21:59

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