Draegon88

26 Decks, 30 Comments, 1 Reputation

I'll try that out.
Thanks for your advice =)

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Posted 29 January 2012 at 09:12 in reply to #230883 on Legacy Elves

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True, true
Pendlehaven would be better swapped out for a Forest. Can't bounce Pendlehaven with a Quirion Ranger.

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Posted 29 January 2012 at 09:04 in reply to #230883 on Legacy Elves

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You could always play it as a creature on down the road, but I see what you mean by not having it in hand, and drawing it too early. It could cause a waste of a Glimpse

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Posted 29 January 2012 at 08:58 in reply to #230883 on Legacy Elves

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I see Spirit Guides useful, only to pop early. The only thing is, I'm not sure how consistent that would be.

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Posted 29 January 2012 at 08:51 in reply to #230883 on Legacy Elves

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I feel the same way.
What's your opinion on Spirit Guides?

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Posted 29 January 2012 at 08:41 in reply to #230883 on Legacy Elves

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What about Concordant Crossroads? May speed you up by letting you tap Arch Druid and Priest for mana as soon as they come out. Plus you'll be getting an extra swing with Emrakul =)

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Posted 29 January 2012 at 07:48 as a comment on Elves Legacy Deck

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I came to the same conclusion about going up against counter magic, so I altered the land base a little and sideboard daze and dispel. May run a turn slower, but a least this gives me an answer.
Thanks for your post

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Posted 25 January 2012 at 00:00 in reply to #229630 on Blazing Infect

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Well, the idea is to cast an infect creature (Blighted Agent, Glistener Elf or Inkmoth) and use the Blazing Shoals as a pump by discarding a red card (Progenitus or Reaper King). Give the infect creature +10/+0, game over. =)
Using Not of This World and Apostle's Blessing to protect the pumped creature
Mystical Tutor and Summoner's Pact is being used to tutor for your pump.

Thanks for replying =)

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Posted 21 January 2012 at 04:49 in reply to #229149 on Blazing Infect

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This build in multi-player is NUTS!!!

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Posted 08 September 2011 at 21:14 as a comment on Time Bug

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